Synthetic Behavior Sequence Generation Using Generative Adversarial Networks

Fatemeh Akbari, K. Sartipi, Norm Archer
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Abstract

Due to the increase in life expectancy in advanced societies leading to an increase in population age, data-driven systems are receiving more attention to support the older people by monitoring their health. Intelligent sensor networks provide the ability to monitor their activities without interfering with routine life. Data collected from smart homes can be used in a variety of data-driven analyses, including behavior prediction. Due to privacy concerns and the cost and time required to collect data, synthetic data generation methods have been considered seriously by the research community. In this article, we introduce a new Generative Adversarial Network (GAN) algorithm, namely, BehavGAN, that applies GAN to the problem of behavior sequence generation. This is achieved by learning the features of a target dataset and utilizing a new application for GANs in the simulation of older people’s behaviors. We also propose an effective reward function for GAN back-propagation by incorporating n-gram-based similarity measures in the reinforcement mechanism. We evaluate our proposed algorithm by generating a dataset of human behavior sequences. Our results show that BehavGAN is more effective in generating behavior sequences compared to MLE, LeakGAN, and the original SeqGAN algorithms in terms of both similarity and diversity of generated data. Our proposed algorithm outperforms current state-of-the-art methods when it comes to generating behavior sequences consisting of limited-space sequence tokens.
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基于生成对抗网络的综合行为序列生成
由于发达社会的预期寿命增加导致人口老龄化,数据驱动系统越来越受到关注,通过监测老年人的健康状况来支持老年人。智能传感器网络提供了在不干扰日常生活的情况下监控他们活动的能力。从智能家居收集的数据可以用于各种数据驱动的分析,包括行为预测。由于隐私问题以及收集数据所需的成本和时间,合成数据生成方法已被研究界认真考虑。在本文中,我们介绍了一种新的生成对抗网络(GAN)算法,即BehavGAN,它将GAN应用于行为序列生成问题。这是通过学习目标数据集的特征和利用gan在老年人行为模拟中的新应用来实现的。我们还通过在强化机制中结合基于n-gram的相似性度量,提出了GAN反向传播的有效奖励函数。我们通过生成人类行为序列的数据集来评估我们提出的算法。我们的研究结果表明,在生成数据的相似性和多样性方面,与MLE、LeakGAN和原始SeqGAN算法相比,BehavGAN在生成行为序列方面更有效。当涉及到生成由有限空间序列令牌组成的行为序列时,我们提出的算法优于当前最先进的方法。
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