Game-Based Learning to Enhance the Reading Ability of Children With Autism or Other Learning Difficulties

Y. Koumpouros
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Abstract

The paper presents the design of a highly customizable game for children with autism spectrum disorder facing learning difficulties. The same solution can be used for children with or without other developmental disorders facing learning difficulties. The scope of the research was to create a generic solution to facilitate the learning process of reading in the targeted population. The latest pedagogical approaches (TEACCH, PECS, ABA, Makaton, etc.) are combined with appropriate gamification techniques to produce the desired outcome. The game has been developed with the unity game engine in order to run in any device. The final solution has been pilot tested in a small group of highly-functioning children with autism. The results of the design process and the early findings from the pilot testing are presented in the current paper.
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以游戏为基础的学习提高自闭症或其他学习困难儿童的阅读能力
本文为面临学习困难的自闭症谱系障碍儿童设计了一款高度可定制的游戏。同样的解决方案可以用于患有或不患有其他面临学习困难的发育障碍的儿童。研究的范围是创建一个通用的解决方案,以促进目标人群的阅读学习过程。最新的教学方法(TEACCH、PECS、ABA、Makaton等)与适当的游戏化技术相结合,以产生所需的结果。游戏是用统一游戏引擎开发的,以便在任何设备上运行。最终的解决方案已经在一小群功能强大的自闭症儿童中进行了试点测试。本文介绍了设计过程的结果和初步测试的早期发现。
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CiteScore
3.20
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0.00%
发文量
43
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