The mind games have already started: An in-depth examination of trash talking in Counter-Strike: Global Offensive esports using practice theory

IF 0.7 Q3 COMMUNICATION Journal of Gaming and Virtual Worlds Pub Date : 2021-06-01 DOI:10.1386/jgvw_00035_1
Sidney V. Irwin, A. Naweed, M. Lastella
{"title":"The mind games have already started: An in-depth examination of trash talking in Counter-Strike: Global Offensive esports using practice theory","authors":"Sidney V. Irwin, A. Naweed, M. Lastella","doi":"10.1386/jgvw_00035_1","DOIUrl":null,"url":null,"abstract":"Trash talking is a contentious and prevalent practice in traditional sports but few studies have examined its practice in esports ‐ a computer-mediated form of sports competition in videogaming. This study used practice theory to identify different forms and dialectical relationships\n of trash talking in Counter-Strike: Global Offensive. Fifty hours of structured observations of professional tournaments were conducted followed by semi-structured interviews with fifteen spectators/casual gamers. Inductive analysis of data based on practice theory-related constructs\n identified varying perspectives on trash talk, and six distinct forms. Trash talk was directed towards players from opposing players, coaches, fans, casters and analysts. ‘Teabagging’ was the most controversial, but a predominantly positive ethos for trash talk was found, such\n that it was a distinct part of this esports scene. Theoretical and practice-oriented implications are discussed and a conceptualization of the practice of trash talk is given to encourage further debate and discussion in the field.","PeriodicalId":43635,"journal":{"name":"Journal of Gaming and Virtual Worlds","volume":" ","pages":""},"PeriodicalIF":0.7000,"publicationDate":"2021-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Gaming and Virtual Worlds","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1386/jgvw_00035_1","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"COMMUNICATION","Score":null,"Total":0}
引用次数: 4

Abstract

Trash talking is a contentious and prevalent practice in traditional sports but few studies have examined its practice in esports ‐ a computer-mediated form of sports competition in videogaming. This study used practice theory to identify different forms and dialectical relationships of trash talking in Counter-Strike: Global Offensive. Fifty hours of structured observations of professional tournaments were conducted followed by semi-structured interviews with fifteen spectators/casual gamers. Inductive analysis of data based on practice theory-related constructs identified varying perspectives on trash talk, and six distinct forms. Trash talk was directed towards players from opposing players, coaches, fans, casters and analysts. ‘Teabagging’ was the most controversial, but a predominantly positive ethos for trash talk was found, such that it was a distinct part of this esports scene. Theoretical and practice-oriented implications are discussed and a conceptualization of the practice of trash talk is given to encourage further debate and discussion in the field.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
心理游戏已经开始了:运用实践理论对《反恐精英:全球攻势》电子竞技中的垃圾言论进行深入研究
垃圾话在传统体育运动中是一种有争议且普遍的做法,但很少有研究调查其在电子竞技中的做法——电子竞技是一种以电脑为媒介的体育比赛形式。本研究运用实践理论分析了《反恐精英:全球攻势》中垃圾语的不同表现形式及其辩证关系。我们对职业锦标赛进行了50个小时的结构化观察,然后对15名观众/休闲玩家进行了半结构化采访。基于实践理论相关结构的数据归纳分析确定了垃圾话的不同观点和六种不同的形式。对方球员、教练、球迷、解说和分析师都在说脏话。“泡茶”是最有争议的,但人们发现了一种主要是积极的垃圾言论风气,因此它是这个电子竞技场景的一个独特组成部分。讨论了理论和实践导向的影响,并给出了垃圾话实践的概念化,以鼓励该领域的进一步辩论和讨论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
CiteScore
1.10
自引率
25.00%
发文量
8
期刊最新文献
Board Games as Media, Paul Booth (2021) Continual creation: Idealism, metaphor and the representation of spatio-temporality Playing farmer: At the intersections of neo-liberal capitalism and ecocriticism in Stardew Valley Digital games and the category of auteur: The case of Muriel Tramis Cyberpunk Culture and Psychology: Seeing through the Mirrorshades, Anna Mcfarlane (2022)
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1