Factors affecting incidental L2 vocabulary acquisition and retention in a game-enhanced learning environment

IF 4.6 1区 文学 Q1 EDUCATION & EDUCATIONAL RESEARCH Recall Pub Date : 2022-11-21 DOI:10.1017/S0958344022000209
Sangmin-Michelle Lee
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引用次数: 3

Abstract

Abstract In recent years, the number of studies investigating the effectiveness of using digital games for incidental second language (L2) vocabulary learning has been rapidly increasing; however, there is still a lack of research identifying the factors that affect incidental L2 vocabulary learning. Hence, the current study examined vocabulary-related (word level, exposure frequency, salience) and learner-related (language proficiency, interest, viewing captions) variables and investigated factors affecting EFL students’ incidental vocabulary learning in the use of a vernacular (noneducational) murder mystery game (N = 59). The study employed a quantitative research method and descriptive and inferential statistics (repeated measures ANOVA and multiple linear regression). The results showed that playing the game greatly facilitated L2 vocabulary acquisition and retention. Among the vocabulary-related variables, the study found that only salience significantly influenced vocabulary acquisition. Regarding the learner-related variables, the students’ interest and viewing captions were positively related to vocabulary learning, whereas their language proficiency levels were negatively correlated. The study found that the students’ conscious attention, in conjunction with salience of the word, was the main facilitating factor in incidental vocabulary acquisition and retention in the game-enhanced language learning environment. The study suggested pedagogical implications for incidental vocabulary learning through game play based on the results of the study.
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游戏强化学习环境下影响二语词汇习得和记忆的因素
摘要近年来,研究使用数字游戏进行附带第二语言(L2)词汇学习的有效性的研究数量迅速增加;然而,对于影响二语词汇附带学习的因素,目前还缺乏研究。因此,本研究调查了与词汇相关的(词汇水平、暴露频率、显著性)和与学习者相关的(语言熟练度、兴趣、观看字幕)变量,并调查了影响EFL学生在使用方言(非教育)谋杀神秘游戏时偶然词汇学习的因素(N=59)。该研究采用了定量研究方法和描述性和推断统计学(重复测量方差分析和多元线性回归)。结果表明,玩游戏极大地促进了二语词汇的习得和保留。在与词汇相关的变量中,研究发现只有显著性对词汇习得有显著影响。在学习者相关变量方面,学生的兴趣和观看字幕与词汇学习呈正相关,而他们的语言水平则呈负相关。研究发现,在游戏强化的语言学习环境中,学生的意识注意力和单词的显著性是偶然词汇习得和保留的主要促进因素。根据研究结果,该研究提出了通过游戏进行附带词汇学习的教学意义。
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来源期刊
Recall
Recall Multiple-
CiteScore
8.50
自引率
4.40%
发文量
17
期刊最新文献
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