Online Gaming as Digital Heuristics

Q1 Arts and Humanities Studies in Digital Heritage Pub Date : 2021-04-10 DOI:10.14434/sdh.v4i2.30580
Miriam G. Clinton
{"title":"Online Gaming as Digital Heuristics","authors":"Miriam G. Clinton","doi":"10.14434/sdh.v4i2.30580","DOIUrl":null,"url":null,"abstract":"While 3D modeling has only come into widespread archaeological use in recent years, it is hardly a new or untested approach in the study of architecture. Even so, archaeological 3D modeling has largely been limited to use in illustrations, rather than treated as a part of the scientific method. Using the case study of the Minoan House of the Rhyta at Pseira, this article discusses the results of applying 3D modeling as not only a visualization, but also a hypothesis testing tool.\nIn the summer of 2014, the Minoan Modeling Project undertook a new intensive architectural examination of the Minoan House of the Rhyta at Pseira. The project produced both state and reconstructed 3D models. The 3D reconstruction became the basis of an educational video game designed as a scientific tool to test architectural theories about the use of space. As gamers interact with and circulate through the various rooms in the House of the Rhyta, their movements are tracked and statistically compared with the results of more traditional methods of access and circulation pattern analysis. This article presents preliminary results of this crowdsourced online game study, in addition to discussing strengths and weaknesses of the technique as learned through the process of building the model and game.","PeriodicalId":52934,"journal":{"name":"Studies in Digital Heritage","volume":" ","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2021-04-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Studies in Digital Heritage","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.14434/sdh.v4i2.30580","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"Arts and Humanities","Score":null,"Total":0}
引用次数: 0

Abstract

While 3D modeling has only come into widespread archaeological use in recent years, it is hardly a new or untested approach in the study of architecture. Even so, archaeological 3D modeling has largely been limited to use in illustrations, rather than treated as a part of the scientific method. Using the case study of the Minoan House of the Rhyta at Pseira, this article discusses the results of applying 3D modeling as not only a visualization, but also a hypothesis testing tool. In the summer of 2014, the Minoan Modeling Project undertook a new intensive architectural examination of the Minoan House of the Rhyta at Pseira. The project produced both state and reconstructed 3D models. The 3D reconstruction became the basis of an educational video game designed as a scientific tool to test architectural theories about the use of space. As gamers interact with and circulate through the various rooms in the House of the Rhyta, their movements are tracked and statistically compared with the results of more traditional methods of access and circulation pattern analysis. This article presents preliminary results of this crowdsourced online game study, in addition to discussing strengths and weaknesses of the technique as learned through the process of building the model and game.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
作为数字启发式的在线游戏
虽然3D建模在最近几年才广泛应用于考古,但它在建筑研究中几乎不是一种新的或未经测试的方法。即便如此,考古学的3D建模在很大程度上仅限于插图的使用,而不是作为科学方法的一部分。本文以Pseira的Minoan House of the Rhyta为例,讨论了将3D建模不仅作为可视化工具,而且作为假设检验工具的应用结果。2014年夏天,米诺斯建模项目对位于Pseira的Rhyta的米诺斯住宅进行了新的密集建筑检查。该项目生成了状态和重建的3D模型。3D重建成为一个教育视频游戏的基础,作为测试空间使用的建筑理论的科学工具。当玩家在House of the Rhyta的各个房间中互动和走动时,他们的活动将被追踪,并与更传统的访问和循环模式分析方法的结果进行统计比较。本文将呈现这一众包在线游戏研究的初步结果,并讨论该技术在构建模型和游戏过程中所获得的优势和劣势。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
Studies in Digital Heritage
Studies in Digital Heritage Arts and Humanities-Classics
CiteScore
2.80
自引率
0.00%
发文量
2
审稿时长
12 weeks
期刊最新文献
Routeways in Sicily’s Middle Bronze Age. Remote Sensing Analysis of Internal Communication Routes through the Territory of Milena (Caltanissetta, Italy) Senses and Activities: a Virtual Reconstruction of the Potter’s Workshop and the North Area of Quartier Mu at Malia (c. 1800-1700 BC) Digitization and the Collection Sustainability Digital Transformation in Jordan and Poland - Implications on the Legal Protection of Cultural Heritage and Sustainable Development Cyberspace Serves Culture: Experiences from Iran During the COVID-19 Crisis
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1