Feasibility and Acceptability of a Serious Mobile-Game Intervention for Older Adults

A. R. Rios Rincon, C. Daum, Antonio Miguel Cruz, Lili Liu, Eleni Stroulia
{"title":"Feasibility and Acceptability of a Serious Mobile-Game Intervention for Older Adults","authors":"A. R. Rios Rincon, C. Daum, Antonio Miguel Cruz, Lili Liu, Eleni Stroulia","doi":"10.1080/02703181.2022.2030849","DOIUrl":null,"url":null,"abstract":"Abstract Aims: To investigate the feasibility and acceptability of a serious mobile-game intervention on older adults’ engagement, affect, and cognitive function. Methods: In this single-subject design, twenty older adults, six of whom living with dementia, participated in a 16-session mobile-game intervention. Before and after the intervention, participants had sessions involving traditional paper-based cognitive activities. Engagement and affect were measured in each session. Cognitive measures were administered before and after the intervention. Acceptability was explored through interviews. Results: After the intervention, there was a statistically significant increase in engagement in 37% of participants, and in affect in 21% of participants. Participants preferred the mobile games to the paper-based activities. Cognitive measures showed improvement in four participants with dementia. Conclusions: Although not conclusive, participants experienced higher levels of engagement and positive affect while playing the mobile games compared to paper-based activities. The results indicate feasibility and acceptability of the mobile game intervention.","PeriodicalId":45387,"journal":{"name":"PHYSICAL & OCCUPATIONAL THERAPY IN GERIATRICS","volume":null,"pages":null},"PeriodicalIF":0.3000,"publicationDate":"2022-01-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"PHYSICAL & OCCUPATIONAL THERAPY IN GERIATRICS","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/02703181.2022.2030849","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"REHABILITATION","Score":null,"Total":0}
引用次数: 2

Abstract

Abstract Aims: To investigate the feasibility and acceptability of a serious mobile-game intervention on older adults’ engagement, affect, and cognitive function. Methods: In this single-subject design, twenty older adults, six of whom living with dementia, participated in a 16-session mobile-game intervention. Before and after the intervention, participants had sessions involving traditional paper-based cognitive activities. Engagement and affect were measured in each session. Cognitive measures were administered before and after the intervention. Acceptability was explored through interviews. Results: After the intervention, there was a statistically significant increase in engagement in 37% of participants, and in affect in 21% of participants. Participants preferred the mobile games to the paper-based activities. Cognitive measures showed improvement in four participants with dementia. Conclusions: Although not conclusive, participants experienced higher levels of engagement and positive affect while playing the mobile games compared to paper-based activities. The results indicate feasibility and acceptability of the mobile game intervention.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
老年人手机游戏干预的可行性和可接受性
目的:探讨重度手机游戏干预老年人参与、情感和认知功能的可行性和可接受性。方法:在这个单受试者设计中,20名老年人,其中6名患有痴呆症,参加了16次手机游戏干预。在干预之前和之后,参与者进行了传统的基于纸张的认知活动。在每次会议中测量参与度和影响。在干预前后分别进行认知测量。通过访谈探讨了可接受性。结果:干预后,37%的参与者的参与程度和21%的参与者的影响程度有统计学上的显著提高。与纸质活动相比,参与者更喜欢手机游戏。认知测试显示,四名痴呆症患者的认知能力有所改善。结论:虽然不是决定性的,但与纸质活动相比,参与者在玩手机游戏时体验到更高的参与度和积极影响。结果表明了移动游戏干预的可行性和可接受性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
CiteScore
1.30
自引率
0.00%
发文量
33
期刊介绍: This comprehensive journal is recognized for its useful balance of research and clinical practice articles. For more than twenty five years Physical & Occupational Therapy in Geriatrics has functioned as a forum for allied health professionals as well as others with a focus on rehabilitation of the geriatric client to share information, clinical experience, research, and therapeutic practice. Each issue focuses on current practice and emerging issues in the care of the older client, including rehabilitation and long-term care in institutional and community settings, and innovative programming; the entire range of problems experienced by the elderly; and the current skills needed for working with older clients.
期刊最新文献
Cardiac Autonomic Modulation and Lower Limbs Resistance Exercise in Healthy Elderly: A Cross-Sectional Study Punching Parkinson’s: The Experience of No-Contact Boxing among Older Adults Living with Parkinson’s Disease The Prompt Impact of Health Promotion Activities by Utilizing Online Group Exercises on Community-Dwelling Older People with Psychological Depression The Relationship Between Depressive Symptoms and Physical Activity in Rehabilitation Patients: A Cross-Sectional Study Do Personality Traits Predict Mobility Outcomes among Community-Dwelling Older Adults in Nigeria?
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1