“What's Your Name Again?”: How Race and Gender Dynamics Impact Codesign Processes and Output

IF 4.8 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS ACM Transactions on Computer-Human Interaction Pub Date : 2023-06-15 DOI:10.1145/3603624
J. Uchidiuno, Jaemarie Solyst, Jonaya Kemper, Erik Harpstead, Ross M. Higashi, Jessica Hammer
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Abstract

Creating technology products using codesign techniques often results in higher end-user engagement compared to expert-driven designs. Codesign sessions are typically structured in flexible and informal ways to achieve equal design partnerships especially in adult-child interactions. This generally leads to better design output, however, it may also increase the enactment of socially constructed stereotypes and biases in ways that negatively affect the experiences of racial minorities and girls/women in design spaces. We codesigned a video game with a K-5 afterschool program located in a working-class, rural, predominantly white county over 20 weeks. We uncover ways that the codesign process and different activity types can create a permissive environment for enacting behaviors that are harmful to minorities. We discuss ways to manage and restructure codesign programs to be more conducive for children and adults from diverse backgrounds, ultimately leading to healthier design partnerships.
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“你叫什么名字来着?”:种族和性别动态如何影响协同设计过程和输出
与专家驱动的设计相比,使用协同设计技术创建技术产品通常会产生更高的终端用户参与度。共同设计会议通常以灵活和非正式的方式组织,以实现平等的设计伙伴关系,特别是在成人与儿童的互动中。这通常会带来更好的设计输出,然而,它也可能会增加社会建构的刻板印象和偏见的制定,从而对少数民族和女孩/妇女在设计空间中的经历产生负面影响。我们在一个以白人为主的工薪阶层农村地区共同设计了一款为期20周的K-5课后项目。我们发现共同设计过程和不同的活动类型可以为制定对少数群体有害的行为创造一个宽容的环境。我们讨论了管理和重组共同设计项目的方法,使其更有利于来自不同背景的儿童和成人,最终形成更健康的设计伙伴关系。
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来源期刊
ACM Transactions on Computer-Human Interaction
ACM Transactions on Computer-Human Interaction 工程技术-计算机:控制论
CiteScore
8.50
自引率
5.40%
发文量
94
审稿时长
>12 weeks
期刊介绍: This ACM Transaction seeks to be the premier archival journal in the multidisciplinary field of human-computer interaction. Since its first issue in March 1994, it has presented work of the highest scientific quality that contributes to the practice in the present and future. The primary emphasis is on results of broad application, but the journal considers original work focused on specific domains, on special requirements, on ethical issues -- the full range of design, development, and use of interactive systems.
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