Entrepreneurial Use of Gamification for Knowledge Sharing inside Organization; A Public Service Media from Middle East

IF 0.7 Q4 BUSINESS AD-minister Pub Date : 2021-11-28 DOI:10.17230/ad-minister.39.6
Tohid Soltani, Somayeh Labafi, Hadi Moghadamzadeh, Siavash Salavatian
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引用次数: 0

Abstract

Knowledge as an organizational resource in media businesses has become increasingly important in a competitive environment. There is a growing interest in developing new techniques to enhance knowledge sharing between people, that is conducive to media entrepreneurs. One of the main barriers to knowledge sharing in communicating entrepreneurs is the lack of motivation which can be improved by using gamification. The aim of this research is to achieve a better understanding of the gamified knowledge sharing process to improve organizational entrepreneurship among TV employees. We conducted semi-structured interviews with 15 employees and managers of the IRIB organization. Qualitative analysis of the research data was conducted in three steps: transcribing data, coding and organizing categories. Most of IRIB’s employees inspired by intrinsic motivations include status, power, learning, autonomy, and community. Security is the only and most critical extrinsic motivation in IRIB organization. Moreover, we have found four categories of user types, namely achiever, socializer, discoverer, and survivor. Our study identified the main motivators of media staff that create a sense of happiness and motivation to participate in organizational entrepreneurship via knowledge sharing. Finally, we offer new insights about the media employees’ user types in the gamified knowledge sharing system.
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企业利用游戏化促进组织内部知识共享来自中东的公共服务媒体
在竞争激烈的环境中,知识作为媒体企业的组织资源变得越来越重要。人们越来越有兴趣开发新技术来加强人与人之间的知识共享,这有利于媒体企业家。沟通企业家知识共享的主要障碍之一是缺乏动力,这可以通过使用游戏化来改善。本研究旨在了解游戏化的知识分享过程,以改善电视员工的组织创业精神。我们对IRIB组织的15名员工和经理进行了半结构化访谈。研究数据的定性分析分三个步骤进行:转录数据、编码和组织类别。大多数受内在动机激励的IRIB员工包括地位、权力、学习、自治和社区。在IRIB组织中,安全是唯一也是最重要的外部动机。此外,我们还发现了四类用户类型,即成就者、社交者、发现者和幸存者。我们的研究确定了媒体员工通过知识共享创造幸福感和参与组织创业的动机的主要激励因素。最后,我们对游戏化知识共享系统中媒体员工的用户类型提出了新的见解。
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AD-minister
AD-minister BUSINESS-
自引率
55.60%
发文量
0
审稿时长
5 weeks
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