USE OF SERIOUS GAMES FOR THE ASSESSMENT OF MILD COGNITIVE IMPAIRMENT IN THE ELDERLY

Q3 Economics, Econometrics and Finance Applied Computer Science Pub Date : 2022-03-31 DOI:10.35784/acs-2022-9
Moon-gee Choi
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Abstract

This study investigated the use of computer games to detect the symptoms of mild cognitive impairment (MCI), an early stage of dementia, in the elderly. To this end, three serious games were used to measure the visio-perception coordination and psycho-motor abilities, spatial memory, and short-term digit span memory. Subsequently, the correlations between the results of the games and the results of the Korean Mini-Mental State Examination (K-MMSE), a dementia screening test, were analyzed. In addition, the game results of normal elderly persons were compared with those of elderly patients who exhibited MCI symptoms. The results indicated that the game play time and the frequency of errors had significant correlations with K-MMSE. Significant differences were also found in several factors between the control group and the group with MCI. Based on these findings, the advantages and disadvantages of using serious games as tools for screening mild cognitive impairment were discussed.
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使用严肃游戏评估老年人轻度认知障碍
这项研究调查了使用电脑游戏来检测轻度认知障碍(MCI)的症状,这是老年人痴呆症的早期阶段。为此,采用三个严肃游戏来测量视觉感知协调和心理运动能力、空间记忆和短期数字广度记忆。随后,分析了游戏结果与韩国迷你精神状态检查(K-MMSE)结果之间的相关性,这是一种痴呆症筛查测试。此外,我们还比较了正常老年人与表现MCI症状的老年患者的游戏结果。结果表明,游戏时间和错误频次与K-MMSE有显著相关。对照组和轻度认知损伤组在几个因素上也有显著差异。基于这些发现,讨论了使用严肃游戏作为筛查轻度认知障碍的工具的利弊。
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来源期刊
Applied Computer Science
Applied Computer Science Engineering-Industrial and Manufacturing Engineering
CiteScore
1.50
自引率
0.00%
发文量
0
审稿时长
8 weeks
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