‘Tones from Out of Nowhere’ and Other Non-sensedness: Re-membering the Synthetic Sound Films of Oskar Fischinger and Làszló Moholy-Nagy

IF 0.3 2区 艺术学 0 FILM, RADIO, TELEVISION Animation-An Interdisciplinary Journal Pub Date : 2020-07-01 DOI:10.1177/1746847720938230
Kelly F.W. Egan
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引用次数: 1

Abstract

Synthetic sound film, a genre in which sound is directly animated onto the soundtrack of a filmstrip, is an avant-garde practice which remains seldom theorized and too often neglected. Expanding on Thomas Y Levin’s canonical work on the genre, ‘“Tones from out of Nowhere”: Rudolph Pfenninger and the archaeology of synthetic sound’ (2003), this article argues that there is a fundamental divide amongst the artistic approaches to synthetic sound film between filmmakers seeking to create specific aural objects through a new form of visual representation, and filmmakers focused on the graphic object and its direct translation into a new/unknown form of aural representation. Concentrating on the latter group which begins with Oskar Fischinger and Làszló Moholy-Nagy, through a materialist framework, this article shows how their produced sounds re-member the objects from which they emerge and, as such, are bound to a material encounter defined by this sensorial return to objectness.
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“不知从何而来的音调”和其他无感:重新记忆Oskar Fischinger和LàszlóMoholy Nagy的合成声音电影
合成有声电影是一种将声音直接动画化到电影原声带上的电影类型,是一种很少理论化且经常被忽视的前卫做法。在Thomas Y Levin的经典作品《不知从何而来的音调:Rudolph Pfenninger和合成声音的考古学》(2003)的基础上,本文认为在合成声音电影的艺术方法之间存在着根本性的分歧:电影制作人寻求通过一种新的视觉表现形式来创造特定的听觉对象,而电影制作人则专注于图形对象及其直接转化为一种新的/未知的听觉表现形式。本文以Oskar Fischinger和Làszló Moholy-Nagy为首的后一组为重点,通过唯物主义的框架,展示了他们所产生的声音是如何记住他们所产生的物体的,因此,与这种感官回归客体所定义的物质相遇相联系。
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来源期刊
Animation-An Interdisciplinary Journal
Animation-An Interdisciplinary Journal FILM, RADIO, TELEVISION-
CiteScore
0.70
自引率
25.00%
发文量
19
期刊介绍: Especially since the digital shift, animation is increasingly pervasive and implemented in many ways in many disciplines. Animation: An Interdisciplinary Journal provides the first cohesive, international peer-reviewed publishing platform for animation that unites contributions from a wide range of research agendas and creative practice. The journal"s scope is very comprehensive, yet its focus is clear and simple. The journal addresses all animation made using all known (and yet to be developed) techniques - from 16th century optical devices to contemporary digital media - revealing its implications on other forms of time-based media expression past, present and future.
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