{"title":"Editorial. Covid-19, sport and society","authors":"E. Michelini, N. Bortoletto, A. Porrovecchio","doi":"10.1080/21582041.2022.2161781","DOIUrl":null,"url":null,"abstract":"not least, the paper by Mazza and Russo (2022, in this issue) ( ‘ The value of esports football. Towards new models of consumption and participatory experience in Italy ’ ) rounds o ff this themed issue and assesses the topic of esports. The authors focus on the growth of esports because of the suspension of live sporting events during the Covid-19 pandemic and identify a change in the consumption of ‘ mediated ’ sports. While traditional sports ground to a halt, the data highlights how, con-versely, the number of people following e-sports events on streaming platforms such as Twitch increased. Two main aspects emerge from Mazza and Russo ’ s research: fi rstly the ‘ spor-ti fi cation ’ of e-sports as a process of participatory experience within a complementary consumption between football and e-football; and secondly the deepening relationship between sport and esport as a pillar for the development of new business models","PeriodicalId":46484,"journal":{"name":"Contemporary Social Science","volume":"18 1","pages":"1 - 6"},"PeriodicalIF":2.1000,"publicationDate":"2023-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Contemporary Social Science","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/21582041.2022.2161781","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"SOCIAL SCIENCES, INTERDISCIPLINARY","Score":null,"Total":0}
引用次数: 0
Abstract
not least, the paper by Mazza and Russo (2022, in this issue) ( ‘ The value of esports football. Towards new models of consumption and participatory experience in Italy ’ ) rounds o ff this themed issue and assesses the topic of esports. The authors focus on the growth of esports because of the suspension of live sporting events during the Covid-19 pandemic and identify a change in the consumption of ‘ mediated ’ sports. While traditional sports ground to a halt, the data highlights how, con-versely, the number of people following e-sports events on streaming platforms such as Twitch increased. Two main aspects emerge from Mazza and Russo ’ s research: fi rstly the ‘ spor-ti fi cation ’ of e-sports as a process of participatory experience within a complementary consumption between football and e-football; and secondly the deepening relationship between sport and esport as a pillar for the development of new business models