Leveling Up for the Teacher-Practitioner

IF 0.6 Q3 EDUCATION & EDUCATIONAL RESEARCH Schools-Studies in Education Pub Date : 2020-03-01 DOI:10.1086/708359
J. Mcfarland
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引用次数: 1

Abstract

The literature on the uses of gamification in education is increasingly popularizing the implementation of game elements in nongame environments, but the scholarship tends to remain theoretical and lacks a focus on practical application for educators seeking to utilize gamified methods. This article focuses on the design and implementation of gamified leveling-up systems that promote greater student motivation. A previous qualitative study was conducted in which 15 high school teachers were interviewed to discover their perceptions on their use of gamification methods in their curricula. Among all teacher participants, five of them specifically utilized leveling-up systems. I conducted a secondary analysis of a larger qualitative study on the implementation of secondary school educators’ use of gamification methods. Some examples of gamified leveling-up frameworks include the use of additional associated applications such as thematic instruction, incentivized point systems, badging, and leaderboards. Results of this secondary analysis helped me identify and define three different models of gamified frameworks.
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为教师从业者升级
关于游戏化在教育中的应用的文献越来越多地推广了游戏元素在非游戏环境中的实施,但这些学术研究往往停留在理论层面,缺乏对教育工作者利用游戏化方法的实际应用的关注。本文的重点是设计和实现游戏化的升级系统,以提高学生的积极性。在之前的一项定性研究中,我们采访了15名高中教师,以了解他们对在课程中使用游戏化方法的看法。在所有参与的教师中,有五位教师专门使用了升级系统。我对一项关于中学教育工作者使用游戏化方法的实施情况的更大的定性研究进行了二次分析。游戏化升级框架的一些例子包括使用额外的相关应用,如主题指导、奖励积分系统、徽章和排行榜。第二次分析的结果帮助我确定并定义了三种不同的游戏化框架模型。
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来源期刊
Schools-Studies in Education
Schools-Studies in Education EDUCATION & EDUCATIONAL RESEARCH-
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