{"title":"Real scary/scary real: Consuming simulated and authentic horrors in the digital era","authors":"Meg D. Lonergan","doi":"10.1386/host_00046_1","DOIUrl":null,"url":null,"abstract":"Snuff, like porn, has been challenged by feminist and other political debates around representations focused on the body, exaggerated performance, claims of ‘realness’ and concerns about representing and/or encouraging violence against women. Thus, it is not surprising that\n simulated snuff horror, as a subgenre, is heavily influenced by the same technological changes that have also affected the porn industry: the content of the videos, how the videos are produced and how they are consumed. I argue that the decontextualized digital context of media production\n and consumption has especially lent itself to the subgenre of horror I refer to as ‘simulated snuff films’ and aids in the longevity of snuff mythology. I use the terminology simulated snuff films to differentiate these fictional, from authentic snuff. Building on Steve Jones’\n work, I explore the consumption of simulated snuff films that are scary real ‐ fictional content that purposefully attempts to approximate the imagined look of a real snuff film ‐ and films that are real scary ‐ authentic depictions of extreme sexual violence\n and death ‐ which may not give the appearance of being real or may be read by audiences as being faked. Further, using Jean Baudrillard’s theories of Simulation and Simulacra (1981), I argue that the case of Luka Magnotta, and his now infamous internet videos, exemplifies\n the hyperreality of snuff films in the post-9/11 context. To put it another way, simulated snuff films now appear more real than authentic recordings of murder in the digital sphere.","PeriodicalId":41545,"journal":{"name":"Horror Studies","volume":" ","pages":""},"PeriodicalIF":0.1000,"publicationDate":"2022-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Horror Studies","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1386/host_00046_1","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"0","JCRName":"HUMANITIES, MULTIDISCIPLINARY","Score":null,"Total":0}
引用次数: 0
Abstract
Snuff, like porn, has been challenged by feminist and other political debates around representations focused on the body, exaggerated performance, claims of ‘realness’ and concerns about representing and/or encouraging violence against women. Thus, it is not surprising that
simulated snuff horror, as a subgenre, is heavily influenced by the same technological changes that have also affected the porn industry: the content of the videos, how the videos are produced and how they are consumed. I argue that the decontextualized digital context of media production
and consumption has especially lent itself to the subgenre of horror I refer to as ‘simulated snuff films’ and aids in the longevity of snuff mythology. I use the terminology simulated snuff films to differentiate these fictional, from authentic snuff. Building on Steve Jones’
work, I explore the consumption of simulated snuff films that are scary real ‐ fictional content that purposefully attempts to approximate the imagined look of a real snuff film ‐ and films that are real scary ‐ authentic depictions of extreme sexual violence
and death ‐ which may not give the appearance of being real or may be read by audiences as being faked. Further, using Jean Baudrillard’s theories of Simulation and Simulacra (1981), I argue that the case of Luka Magnotta, and his now infamous internet videos, exemplifies
the hyperreality of snuff films in the post-9/11 context. To put it another way, simulated snuff films now appear more real than authentic recordings of murder in the digital sphere.