Analysis of user interaction with virtual objects in augmented reality applications

M. V. Alpatova
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Abstract

The paper proposes approaches for analyzing user interaction with augmented reality objects and describes the results obtained from implementing the developed methods for optimal placement of virtual objects in augmented reality applications in practice. A large amount of collected experimental data is statistically analyzed to make sure that the previously proposed method of optimal augmented reality object placement really simplifies the user experience and reduces the time needed for object placement. The results of this analysis allow us to conclude the effectiveness of the proposed method. The current challenges of applications which implement augmented reality technology in the field of user experience and their solutions are also discussed. This research is conducted to find new methods for developing applications and services that present features to the user by applying augmented reality technology. Currently, there are many different algorithms that allow the recognition of anchor points in flat images and in space. However, at a higher level, there are many research tasks for developers on the most effective application of these algorithms and subsequent analysis of the data obtained. The active expansion of augmented reality and its gradual introduction into many areas of human activity is generating new topical challenges, which is the reason for the investigation of the described field in the present article.
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增强现实应用中用户与虚拟对象交互的分析
本文提出了分析用户与增强现实对象交互的方法,并描述了在实际增强现实应用中实现所开发的虚拟对象最佳放置方法的结果。对收集的大量实验数据进行统计分析,以确保先前提出的最佳增强现实对象放置方法真正简化了用户体验,并减少了对象放置所需的时间。该分析的结果使我们能够得出所提出方法的有效性结论。还讨论了在用户体验领域实现增强现实技术的应用程序的当前挑战及其解决方案。进行这项研究是为了寻找通过应用增强现实技术来开发向用户呈现特征的应用程序和服务的新方法。目前,有许多不同的算法可以识别平面图像和空间中的锚点。然而,在更高的层面上,对于开发人员来说,关于这些算法的最有效应用以及对所获得的数据的后续分析,还有许多研究任务。增强现实的积极扩展及其逐渐引入人类活动的许多领域正在产生新的主题挑战,这也是本文对所述领域进行研究的原因。
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来源期刊
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发文量
50
审稿时长
8 weeks
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