Countenance Evaluation of Virtual Reality (VR) Implementation in Machining Technology Courses

Waskito Waskito, R. Wulansari, Budi Syahri, Nelvi Erizon, P. Purwantono, Yufrizal Yufrizal, T. K. Tee
{"title":"Countenance Evaluation of Virtual Reality (VR) Implementation in Machining Technology Courses","authors":"Waskito Waskito, R. Wulansari, Budi Syahri, Nelvi Erizon, P. Purwantono, Yufrizal Yufrizal, T. K. Tee","doi":"10.37385/jaets.v4i2.1917","DOIUrl":null,"url":null,"abstract":"This study aims to evaluate whether virtual reality (VR) learning media can be used in Machining Technology courses which are practical learning but implemented virtually. The research using the Stake Countenance evaluation method was carried out at the Department of Mechanical Engineering FT-UNP in the July-December 2021 semester with 60 students as research subjects. This study was mix method by using sequential explanatory design. which is the collection of quantitative and qualitative data that is carried out sequentially. Data related to the antecedents, transaction, and outcomes phases were collected using questionnaires, interviews, and observations. The research begins with developing VR media that is implemented to learning materials in the field of Machining Technology and then applied to learning. Then first stage is carried out using quantitative then the next stage or the second stage is carried out using qualitative. The result of research showed that this VR application can help students understand the theory of introducing machine tool operations but have not been able to run machine. This study imply that students’ learning process should be enjoyable and also influence existing practices of Student-Centered Learning. The novelty of this study showed the evaluation result of technology, especially virtual reality can be implemented in the practice learning course, it can be reference for educator to consider implementing technology in practice learning. This study will contribute to existing knowledge and various instructional method that can be implemented by educator","PeriodicalId":34350,"journal":{"name":"Journal of Applied Engineering and Technological Science","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2023-06-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Applied Engineering and Technological Science","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.37385/jaets.v4i2.1917","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"Engineering","Score":null,"Total":0}
引用次数: 2

Abstract

This study aims to evaluate whether virtual reality (VR) learning media can be used in Machining Technology courses which are practical learning but implemented virtually. The research using the Stake Countenance evaluation method was carried out at the Department of Mechanical Engineering FT-UNP in the July-December 2021 semester with 60 students as research subjects. This study was mix method by using sequential explanatory design. which is the collection of quantitative and qualitative data that is carried out sequentially. Data related to the antecedents, transaction, and outcomes phases were collected using questionnaires, interviews, and observations. The research begins with developing VR media that is implemented to learning materials in the field of Machining Technology and then applied to learning. Then first stage is carried out using quantitative then the next stage or the second stage is carried out using qualitative. The result of research showed that this VR application can help students understand the theory of introducing machine tool operations but have not been able to run machine. This study imply that students’ learning process should be enjoyable and also influence existing practices of Student-Centered Learning. The novelty of this study showed the evaluation result of technology, especially virtual reality can be implemented in the practice learning course, it can be reference for educator to consider implementing technology in practice learning. This study will contribute to existing knowledge and various instructional method that can be implemented by educator
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
虚拟现实(VR)技术在加工技术课程中的实施效果评价
本研究旨在评估虚拟现实(VR)学习媒体是否可以用于机械加工技术课程,这些课程是实践性学习,但却是虚拟实施的。这项使用桩面评估方法的研究于2021年7月至12月在机械工程系FT-UNP进行,共有60名学生作为研究对象。本研究采用顺序解释设计的混合方法。其是按顺序进行的定量和定性数据的收集。通过问卷调查、访谈和观察收集与前因、交易和结果阶段相关的数据。研究从开发虚拟现实媒体开始,将其应用于加工技术领域的学习材料,然后应用于学习。然后第一阶段使用定量进行,然后下一阶段或第二阶段使用定性进行。研究结果表明,这种虚拟现实应用程序可以帮助学生理解介绍机床操作的理论,但还不能运行机器。这项研究表明,学生的学习过程应该是愉快的,也影响了现有的以学生为中心的学习实践。本研究的新颖性表明,技术,特别是虚拟现实的评估结果可以在实践学习过程中实施,这对教育工作者考虑在实践学习中实施技术具有参考意义。这项研究将有助于现有的知识和教育工作者可以实施的各种教学方法
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
CiteScore
1.50
自引率
0.00%
发文量
0
审稿时长
4 weeks
期刊最新文献
Performance Analysis of Task Offloading in Mobile Edge Cloud Computing for Brain Tumor Classification Using Deep Learning Deep Feature Wise Attention Based Convolutional Neural Network for Covid-19 Detection Using Lung CT Scan Images Capacity Enhancement in D2D 5G Emerging Networks: A Survey Classification of Multiple Emotions in Indonesian Text Using The K-Nearest Neighbor Method Smart_Eye: A Navigation and Obstacle Detection for Visually Impaired People through Smart App
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1