Realizing multiple literacies through game-enhanced pedagogies: Designing learning across discourse levels

IF 0.7 Q3 COMMUNICATION Journal of Gaming and Virtual Worlds Pub Date : 2019-03-01 DOI:10.1386/JGVW.11.1.9_1
Chantelle N Reynwar, Diane Richardson, Kristin Lange
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引用次数: 4

Abstract

One of the primary struggles for scholars and practitioners of instructed foreign languages today is how to best teach language as discourse in all its complexity. Digital games, as massively semiotic ecologies, arguably offer a unique opportunity for language learners to experience that complexity in action. This article provides a model for teaching language as discourse in action through digital games, as a means of presenting language learners with opportunities to experience the complexity of text, genre and discourse. The model integrates three levels of discourse essential to digital gaming: (1) the designs of the games, (2) the interactions between gamers, both those that take part in the gaming platform (such as in-game chats) and those between participants in the classroom and (3) social discourses about gaming.
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通过游戏强化教学法实现多元素养:设计跨语篇层次的学习
当今外语教学的学者和实践者面临的主要问题之一是如何最好地将复杂的语言作为话语进行教学。数字游戏作为大规模的符号生态,可以说为语言学习者提供了一个独特的机会来体验这种复杂性。本文提供了一种通过数字游戏将语言作为话语进行教学的模式,作为一种向语言学习者提供体验文本、体裁和话语复杂性的机会的手段。该模型整合了数字游戏必不可少的三个层面的讨论:(1)游戏设计;(2)玩家之间的互动,包括参与游戏平台的玩家(如游戏内聊天)和课堂参与者之间的互动;(3)关于游戏的社交讨论。
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来源期刊
CiteScore
1.10
自引率
25.00%
发文量
8
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