Evaluating the Efficiency of Student Sports Training Based on Supervised Learning

IF 0.5 Q3 INFORMATION SCIENCE & LIBRARY SCIENCE International Journal of Technology and Human Interaction Pub Date : 2022-04-01 DOI:10.4018/ijthi.313427
Song Kewei, Vicente García Díaz, Seifedine Kadry
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引用次数: 1

Abstract

The empirical evaluation of the success of a participant is critical for a thorough assessment of sporting events. Evaluating students' efficiency or scripting in sports is limited, even if skilled experts do it. In this paper, support vector machine-assisted sports training (SVMST) has been proposed to evaluate student sports efficiency. Sports training prototypes are based on different criteria that participate in the matches, traditional game statistics, person quality measures, and opposing data. The success of students is divided into two grades: moderate and large. The primarily supervised learning-based classification method is used to create a template for identifying student sports training efficiency. SVM implements learning methods, data collection methods, effective model assessment methods, and particular difficulties in predicting sports performance. The experimental results show SVMST to high student performance of 98.7%, a low error rate of 9.8%, enhanced assessment ratio of 97.6%, training outcome of 95.6%, and an efficiency ratio of 96.8%.
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基于监督学习的学生体育训练效果评价
对参与者成功的经验评估对于全面评估体育赛事至关重要。评估学生在体育运动中的效率或脚本是有限的,即使有熟练的专家来做。本文提出了支持向量机辅助运动训练(SVMST)来评估学生的体育效率。运动训练原型基于参与比赛的不同标准、传统比赛统计数据、个人素质指标和对手数据。学生的成功分为两个等级:中等和大。主要基于监督学习的分类方法用于创建用于识别学生运动训练效率的模板。SVM实现了学习方法、数据收集方法、有效的模型评估方法以及预测运动成绩的特殊困难。实验结果表明,SVMST对学生的学习成绩有98.7%的提高,9.8%的低错误率,97.6%的强化评价率,95.6%的训练效果,96.8%的有效率。
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来源期刊
International Journal of Technology and Human Interaction
International Journal of Technology and Human Interaction INFORMATION SCIENCE & LIBRARY SCIENCE-
CiteScore
1.80
自引率
0.00%
发文量
72
期刊介绍: Topics to be discussed in this journal include (but are not limited to) the following: •Anthropological consequences of technology use •Ethical aspects of particular technologies (e.g. e-teaching, ERP, etc.) •Experiential learning though the use of technology in organizations •HCI design for trust development •Influence of gender on the adoption and use of technology •Interaction and conversion between technologies and their impact on society •Intersection of humanities and sciences and its impact on technology use •Normative questions of the development and use of technology
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