Buy-many mechanisms

IF 0.6 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS ACM SIGecom Exchanges Pub Date : 2020-12-02 DOI:10.1145/3440959.3440963
Shuchi Chawla, Yifeng Teng, Christos Tzamos
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引用次数: 1

Abstract

Multi-item mechanisms can be very complex, offering many different bundles to the buyer that could even be randomized. Such complexity is thought to be necessary as the revenue gaps between randomized and deterministic mechanisms, or deterministic and simple mechanisms are huge even for additive valuations. Furthermore, the optimal revenue displays strange properties such as non-continuity: changing valuations by tiny multiplicative amounts can change the optimal revenue by an arbitrarily large multiplicative factor. Our work shows that these strange properties do not apply to most natural situations as they require that the mechanism overcharges the buyer for a bundle while selling individual items at much lower prices. In such cases, the buyer would prefer to break his order into smaller pieces paying a much lower price overall. We advocate studying a new revenue benchmark, namely the optimal revenue achievable by "buy-many" mechanisms, that is much better behaved. In a buy-many mechanism, the buyer is allowed to interact with the mechanism multiple times instead of just once. We show that the optimal buy-many revenue for any n item setting is at most O(log n) times the revenue achievable by item pricing. Furthermore, a mechanism of finite menu-size (n/ε)2O(n) suffices to achieve (1 + ε)-approximation to the optimal buy-many revenue. Both these results are tight in a very strong sense, as any family of mechanisms with description complexity sub-doubly-exponential in n cannot achieve better than logarithmic approximation in revenue. In contrast, for buy-one mechanisms, no simple mechanism of finite menu-size can get a finite-approximation in revenue. Moreover, the revenue of buy-one mechanisms can be extremely sensitive to multiplicative changes in values, while as we show optimal buy-many mechanisms satisfy revenue continuity.
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买很多机制
多道具机制可能非常复杂,向买家提供许多不同的捆绑包,甚至可能是随机的。这种复杂性被认为是必要的,因为随机机制和确定性机制,或确定性机制和简单机制之间的收入差距是巨大的,即使对于附加估值也是如此。此外,最优收益还显示出一些奇怪的性质,比如非连续性:通过微小的乘数来改变估值,可以通过任意大的乘数来改变最优收益。我们的研究表明,这些奇怪的属性并不适用于大多数自然情况,因为它们要求该机制在以低得多的价格出售单个道具的同时,向买家收取过多的捆绑费用。在这种情况下,买家更愿意以更低的价格将订单分成更小的部分。我们主张研究一种新的收益基准,即“买多”机制所能达到的最优收益,它的表现要好得多。在“买-多”机制中,买方可以多次与该机制进行交互,而不仅仅是一次。我们证明了任意n个物品设置的最优购买多收益最多是O(log n)倍于物品定价所能实现的收益。此外,有限菜单大小(n/ε)2O(n)的机制足以实现最优买多收益的(1 + ε)逼近。这两个结果在很大程度上都是紧密的,因为任何描述复杂度为n次双指数的机制都无法在收益上获得比对数近似更好的结果。相比之下,对于买一机制,没有一个有限菜单大小的简单机制可以获得有限近似的收益。此外,买一机制的收益可能对价值的乘法变化极为敏感,而正如我们所示,最优买多机制满足收益连续性。
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ACM SIGecom Exchanges
ACM SIGecom Exchanges COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS-
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