{"title":"Towards a Hermeneutics of Computational Thinking in Wing’s Approximations","authors":"M. Peracaula-Bosch, Juan González-Martínez","doi":"10.1177/07356331231193142","DOIUrl":null,"url":null,"abstract":"In this article, we delve into a hermeneutic process that analyzes the term Computational Thinking as it was constructed through Wing’s series of iterations in conceptualization attempts (2006, 2008, 2011 and 2014). On the one hand, this brings us to analyze the relations and intersections between different process of thought (analytical, logical, mathematical, system, engineering, algorithmic) and the role of search for simplicity, generalization, and scalability in the layers of abstraction in Computational Thinking. On the other hand, we explore the roots and the discursive environment of authors that could contribute to this conceptualizing process in the years around its popularization following Jeannette Wing’s founding article in 2006. We have also included in our analysis the points of convergence with Seymour Papert’s work related to the computer-machine seen as an “object-to-think-with” helping to the construction of knowledge from an epistemological perspective to the computing-human. Even though a consensus on the definition of the concept has not yet ben encountered, the analysis helps to highlight the solid reference points that address what is at the core of Computational thinking and what should be the framework of educational interventions and research that revolve around it.","PeriodicalId":47865,"journal":{"name":"Journal of Educational Computing Research","volume":" ","pages":""},"PeriodicalIF":4.0000,"publicationDate":"2023-08-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Educational Computing Research","FirstCategoryId":"95","ListUrlMain":"https://doi.org/10.1177/07356331231193142","RegionNum":2,"RegionCategory":"教育学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"EDUCATION & EDUCATIONAL RESEARCH","Score":null,"Total":0}
引用次数: 0
Abstract
In this article, we delve into a hermeneutic process that analyzes the term Computational Thinking as it was constructed through Wing’s series of iterations in conceptualization attempts (2006, 2008, 2011 and 2014). On the one hand, this brings us to analyze the relations and intersections between different process of thought (analytical, logical, mathematical, system, engineering, algorithmic) and the role of search for simplicity, generalization, and scalability in the layers of abstraction in Computational Thinking. On the other hand, we explore the roots and the discursive environment of authors that could contribute to this conceptualizing process in the years around its popularization following Jeannette Wing’s founding article in 2006. We have also included in our analysis the points of convergence with Seymour Papert’s work related to the computer-machine seen as an “object-to-think-with” helping to the construction of knowledge from an epistemological perspective to the computing-human. Even though a consensus on the definition of the concept has not yet ben encountered, the analysis helps to highlight the solid reference points that address what is at the core of Computational thinking and what should be the framework of educational interventions and research that revolve around it.
期刊介绍:
The goal of this Journal is to provide an international scholarly publication forum for peer-reviewed interdisciplinary research into the applications, effects, and implications of computer-based education. The Journal features articles useful for practitioners and theorists alike. The terms "education" and "computing" are viewed broadly. “Education” refers to the use of computer-based technologies at all levels of the formal education system, business and industry, home-schooling, lifelong learning, and unintentional learning environments. “Computing” refers to all forms of computer applications and innovations - both hardware and software. For example, this could range from mobile and ubiquitous computing to immersive 3D simulations and games to computing-enhanced virtual learning environments.