Ludic guilt, paidian joy: Killing and ecocriticism in the theHunter series

IF 0.7 Q3 COMMUNICATION Journal of Gaming and Virtual Worlds Pub Date : 2020-06-01 DOI:10.1386/jgvw_00013_1
M. Felczak
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Abstract

This article seeks to explore the digital hunting games genre, in particular the theHunter franchise, using the interpretative framework based on Roger Caillois’ concepts of paidia and ludus. It is argued that both of these notions are represented in the gameplay, narrative structure and graphical user interface of the analysed titles, effectively working towards reconciliation of the possible ecocritical and hunting-focused readings. The article interprets the theHunter games by juxtaposing the divergent stances towards environmental awareness and hunting culture, in the form in which they are communicated both in the games and within the communities of players.
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Ludic内疚,paidian喜悦:猎人系列中的杀戮与生态批评
本文试图探索数字狩猎游戏类型,特别是猎人系列,使用基于Roger Caillois的paidia和ludus概念的解释框架。有人认为,这两个概念都体现在分析游戏的游戏性、叙事结构和图形用户界面中,有效地实现了可能的生态批判和狩猎阅读的协调。本文通过并置对环境意识和狩猎文化的不同立场来解释猎人游戏,以在游戏中和玩家社区内进行交流的形式。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
1.10
自引率
25.00%
发文量
8
期刊最新文献
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