The Ghost in The Machine

IF 1.4 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING Proceedings of the ACM on computer graphics and interactive techniques Pub Date : 2022-09-06 DOI:10.1145/3533609
S. Elran, Amit R. Zoran
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引用次数: 2

Abstract

This paper proposes a new perspective on the role of computers in the re-materialization of ancient artifacts, highlighting issues of conservation, self-expression, and authorship in creative processes. Specifically, our approach allows all of the creative spirits (i.e., creative agencies) taking part in the making process---from the ancient makers, to the digital craftsperson, to the making machine itself---to be represented in the final outcome. The paper explores the evolution of our technique through three projects that rely on both digital and traditional making practices. We introduce the notion of a digital spirit, which allows for a holistic and respectful integration of diverse making agencies in a unified hybrid practice.
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机器中的幽灵
本文对计算机在古代文物再物化中的作用提出了一个新的视角,强调了创作过程中的保护、自我表达和作者身份等问题。具体来说,我们的方法允许所有参与制造过程的创意精神(即创意机构)——从古代制造商到数字工匠,再到制造机器本身——在最终结果中得到体现。本文通过三个同时依赖数字和传统制作实践的项目,探讨了我们技术的演变。我们引入了数字精神的概念,它允许在统一的混合实践中全面和尊重地整合不同的制造机构。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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CiteScore
2.90
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0.00%
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0
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