Benchmarking of Problems and Solvers: a Game-Theoretic Approach

IF 1.8 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Foundations of Computing and Decision Sciences Pub Date : 2019-06-01 DOI:10.2478/fcds-2019-0008
Joseph Gogodze
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引用次数: 1

Abstract

Abstract In this note, we propose a game-theoretic approach for benchmarking computational problems and their solvers. The approach takes an assessment matrix as a payoff matrix for some zero-sum matrix game in which the first player chooses a problem and the second player chooses a solver. The solution in mixed strategies of this game is used to construct a notionally objective ranking of the problems and solvers under consideration. The proposed approach is illustrated in terms of an example to demonstrate its viability and its suitability for applications.
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问题和解决者的基准:一种博弈论方法
摘要在本文中,我们提出了一种博弈论方法来测试计算问题及其求解器。该方法将评估矩阵作为某个零和矩阵游戏的回报矩阵,在该游戏中,第一个玩家选择问题,第二个玩家选择求解器。该游戏的混合策略中的解决方案用于构建所考虑的问题和解决者的理论上客观的排名。通过实例说明了所提出的方法,以证明其可行性和适用性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Foundations of Computing and Decision Sciences
Foundations of Computing and Decision Sciences COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE-
CiteScore
2.20
自引率
9.10%
发文量
16
审稿时长
29 weeks
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