{"title":"Making digital adventure games: a conversation with Mark Yohalem","authors":"J. Klaehn","doi":"10.1080/17510694.2021.1939543","DOIUrl":null,"url":null,"abstract":"Abstract This article presents a conversation with Mark Yohalem, an award-winning computer game story-writer, co-founder of Wormwood Studios, and a highly regarded attorney. Using Yohalem’s successful adventure game Primordia as a point of reference, the interview covers such topics as how player agency differentiates interactive media from traditional storytelling; the history and evolution of adventure games; the relationship of trust, affection, and collaboration between designer and player; the role of fan communities in game development; digital games within the context of politics of struggle; and adventure games in relation to diversity, gender, identity, race and ethnicity.","PeriodicalId":38664,"journal":{"name":"Creative Industries Journal","volume":"15 1","pages":"332 - 341"},"PeriodicalIF":0.9000,"publicationDate":"2021-06-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1080/17510694.2021.1939543","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Creative Industries Journal","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/17510694.2021.1939543","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"0","JCRName":"HUMANITIES, MULTIDISCIPLINARY","Score":null,"Total":0}
引用次数: 0
Abstract
Abstract This article presents a conversation with Mark Yohalem, an award-winning computer game story-writer, co-founder of Wormwood Studios, and a highly regarded attorney. Using Yohalem’s successful adventure game Primordia as a point of reference, the interview covers such topics as how player agency differentiates interactive media from traditional storytelling; the history and evolution of adventure games; the relationship of trust, affection, and collaboration between designer and player; the role of fan communities in game development; digital games within the context of politics of struggle; and adventure games in relation to diversity, gender, identity, race and ethnicity.
期刊介绍:
The scope of the Creative Industries Journal is global, primarily aimed at those studying and practicing activities which have their origin in individual creativity, skill and talent, and which have a potential for wealth creation. These activities primarily take place in advertising, architecture, the art and antiques market, crafts, design, fashion, film, interactive leisure software, music, the performing arts, publishing, television and radio.