Leveraging Intention Revision in Narrative Planning to Create Suspenseful Stories

M. Fendt, R. Young
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引用次数: 2

Abstract

Character intention revision is an essential component of stories, but it has yet to be incorporated into story generation systems. However, intentionality, one component of intention revision, has been explored in both narrative generation and logical formalisms. The intention revision in storytelling (IRIS) system adopts the belief/desire/intention framework of intentionality from logical formalisms and combines it with preexisting concepts of intentionality in narrative. IRIS also introduces the crucial concept of intention revision for the protagonist of the story. The IRIS system uses its generative power alongside psychological and narrative models of suspense to computationally create suspenseful stories. It has been used in the creation of suspenseful noninteractive text stories and an interactive text-based video game.
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利用叙事策划中的意图修正创造悬疑故事
角色意图修正是故事的重要组成部分,但它尚未被纳入故事生成系统。然而,意向性作为意图修正的一个组成部分,在叙事生成和逻辑形式主义中都得到了探讨。叙事意图修正(IRIS)系统采用了逻辑形式主义中的意向性信念/欲望/意图框架,并将其与叙事中预先存在的意向性概念相结合。IRIS还为故事的主角引入了至关重要的意图修正概念。IRIS系统利用其生成能力以及心理和叙事悬疑模型来计算创造悬疑故事。它被用于创造悬疑的非互动文本故事和基于文本的互动电子游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
IEEE Transactions on Computational Intelligence and AI in Games
IEEE Transactions on Computational Intelligence and AI in Games COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE-COMPUTER SCIENCE, SOFTWARE ENGINEERING
CiteScore
4.60
自引率
0.00%
发文量
0
审稿时长
>12 weeks
期刊介绍: Cessation. The IEEE Transactions on Computational Intelligence and AI in Games (T-CIAIG) publishes archival journal quality original papers in computational intelligence and related areas in artificial intelligence applied to games, including but not limited to videogames, mathematical games, human–computer interactions in games, and games involving physical objects. Emphasis is placed on the use of these methods to improve performance in and understanding of the dynamics of games, as well as gaining insight into the properties of the methods as applied to games. It also includes using games as a platform for building intelligent embedded agents for the real world. Papers connecting games to all areas of computational intelligence and traditional AI are considered.
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