Observing supermassive black holes in virtual reality

Jordy Davelaar, Thomas Bronzwaer, Daniel Kok, Ziri Younsi, Monika Mościbrodzka, Heino Falcke
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引用次数: 23

Abstract

We present a 360° (i.e., 4π steradian) general-relativistic ray-tracing and radiative transfer calculations of accreting supermassive black holes. We perform state-of-the-art three-dimensional general-relativistic magnetohydrodynamical simulations using the BHAC code, subsequently post-processing this data with the radiative transfer code RAPTOR. All relativistic and general-relativistic effects, such as Doppler boosting and gravitational redshift, as well as geometrical effects due to the local gravitational field and the observer’s changing position and state of motion, are therefore calculated self-consistently. Synthetic images at four astronomically-relevant observing frequencies are generated from the perspective of an observer with a full 360° view inside the accretion flow, who is advected with the flow as it evolves. As an example we calculated images based on recent best-fit models of observations of Sagittarius A*. These images are combined to generate a complete 360° Virtual Reality movie of the surrounding environment of the black hole and its event horizon. Our approach also enables the calculation of the local luminosity received at a given fluid element in the accretion flow, providing important applications in, e.g., radiation feedback calculations onto black hole accretion flows. In addition to scientific applications, the 360° Virtual Reality movies we present also represent a new medium through which to interactively communicate black hole physics to a wider audience, serving as a powerful educational tool.

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在虚拟现实中观察超大质量黑洞
我们提出了一个360°(即4π立体)的吸积超大质量黑洞的广义相对论射线追踪和辐射传递计算。我们使用BHAC代码执行最先进的三维广义相对论磁流体动力学模拟,随后使用辐射传输代码RAPTOR对这些数据进行后处理。因此,所有相对论和广义相对论效应,如多普勒增强和引力红移,以及由于局部引力场和观测者位置和运动状态的变化而产生的几何效应,都可以自一致地计算出来。四个天文相关观测频率的合成图像是从观测者的角度生成的,观测者可以360°观察吸积流内部,随着吸积流的演变,观测者也会平流。作为一个例子,我们根据最近对人马座A*观测的最佳拟合模型计算了图像。这些图像结合在一起,形成了一个完整的360°虚拟现实电影,展示了黑洞周围的环境及其视界。我们的方法还可以计算吸积流中给定流体元素接收到的局部光度,为黑洞吸积流的辐射反馈计算提供了重要的应用。除了科学应用之外,我们展示的360°虚拟现实电影也代表了一种新的媒介,通过它可以与更广泛的观众互动交流黑洞物理学,作为一种强大的教育工具。
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