Yupeng Li, Yongzheng Jia, Haisheng Tan, Rui Wang, Zhenhua Han, F. Lau
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引用次数: 8
Abstract
Motivated by practical scenarios, we study congestion games with failures. We investigate two models. The first model is congestion games with both resource and agent failures, where each agent chooses the same number of resources with the minimum expected cost. We prove that the game is potential and hence admits at least one pure-strategy Nash equilibrium (pure-NE). We also show that the Price of Anarchy and the Price of Stability are bounded (equal to 1 in some cases). The second model is congestion games with only resource failures (CG-CRF), where resources are provided in packages, and their failures can be correlated with each other. Each agent can choose multiple packages for reliability’s sake and utilize the survived one having the minimum cost. CG-CRF is shown to be not potential. We prove that it admits at least one pure-NE by constructing one efficiently. Finally, we discuss various applications of these two games in the networking field. To the best of our knowledge, this is the first paper studying congestion games with the coexistence of resource and agent failures, and we give also the first proof of the existence of a pure-NE in congestion games with correlated package failures.
期刊介绍:
The IEEE Journal on Selected Areas in Communications (JSAC) is a prestigious journal that covers various topics related to Computer Networks and Communications (Q1) as well as Electrical and Electronic Engineering (Q1). Each issue of JSAC is dedicated to a specific technical topic, providing readers with an up-to-date collection of papers in that area. The journal is highly regarded within the research community and serves as a valuable reference.
The topics covered by JSAC issues span the entire field of communications and networking, with recent issue themes including Network Coding for Wireless Communication Networks, Wireless and Pervasive Communications for Healthcare, Network Infrastructure Configuration, Broadband Access Networks: Architectures and Protocols, Body Area Networking: Technology and Applications, Underwater Wireless Communication Networks, Game Theory in Communication Systems, and Exploiting Limited Feedback in Tomorrow’s Communication Networks.