Exploring the Role of Process Data Analysis in Understanding Student Performance and Interactive Behavior in a Game-Based Argument Task

IF 4 2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Journal of Educational Computing Research Pub Date : 2023-02-03 DOI:10.1177/07356331221138734
Yi Song, Mengxiao Zhu, Jesse R. Sparks
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Abstract

In this research, we use a process data analysis approach to gather additional evidence about students’ argumentation skills beyond their performance scores in a computer-based assessment. This game-enhanced scenario-based assessment (named Seaball) included five activities that require students to demonstrate their argumentation skills within a scenario about whether junk food should be sold to students. Our research sample included 104 middle school students. Process data analyses focused on an “Interview” activity in which students explored different locations and interviewed various characters to identify their opinions on the junk food issue and categorize each opinion as pro or con. Students could take various paths to complete the activity. Results indicated that the number of trials students made in the Interview activity predicted their performance on the Interview activity as well as the total Seaball scores. It was also found that most students improved their answers in the Interview activity after receiving automated feedback and making corresponding changes. Besides the connections between student activities and performance, results from analyzing the process data helped us to identify difficult items in the task. We conclude with implications for conducting process data analysis to better assess students’ argumentation skills and to inform task design.
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探究过程数据分析在理解学生在基于游戏的辩论任务中的表现和互动行为中的作用
在这项研究中,我们使用过程数据分析方法来收集关于学生在计算机评估中表现分数之外的论证技能的额外证据。这个游戏增强的基于场景的评估(名为Seaball)包括五项活动,要求学生在是否应该向学生出售垃圾食品的场景中展示他们的论证技能。我们的研究样本包括104名中学生。过程数据分析侧重于“访谈”活动,在该活动中,学生们探索了不同的地点,采访了不同的人物,以确定他们对垃圾食品问题的看法,并将每种看法分为赞成或反对。学生们可以采取各种途径来完成该活动。结果表明,学生在面试活动中进行的测试次数预测了他们在面试活动上的表现以及Seaball总分。研究还发现,大多数学生在收到自动反馈并做出相应改变后,在面试活动中提高了答案。除了学生活动和表现之间的联系外,分析过程数据的结果还有助于我们识别任务中的困难项目。最后,我们对进行过程数据分析以更好地评估学生的论证技能和为任务设计提供信息具有启示。
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来源期刊
Journal of Educational Computing Research
Journal of Educational Computing Research EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
11.90
自引率
6.20%
发文量
69
期刊介绍: The goal of this Journal is to provide an international scholarly publication forum for peer-reviewed interdisciplinary research into the applications, effects, and implications of computer-based education. The Journal features articles useful for practitioners and theorists alike. The terms "education" and "computing" are viewed broadly. “Education” refers to the use of computer-based technologies at all levels of the formal education system, business and industry, home-schooling, lifelong learning, and unintentional learning environments. “Computing” refers to all forms of computer applications and innovations - both hardware and software. For example, this could range from mobile and ubiquitous computing to immersive 3D simulations and games to computing-enhanced virtual learning environments.
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