{"title":"DiversiSMILES: Forever a Work in Progress","authors":"G. Simons","doi":"10.1353/jeu.2021.0011","DOIUrl":null,"url":null,"abstract":"Abstract:This article is a description of and a reflection upon the development of a gamification project on humour. Its creation was originally undertaken in collaboration with three students in the Intercultural Management (ICM) program at the University of Burgundy in Dijon, France: Keizo Suzuki from Japan, Aigerim Daribayeva from Kazakhstan, and Stephan van de Ven from the Netherlands. This diverse team, in a for-credit project as part of their ICM master's program, worked under the direction of David Bousquet, who, with his colleague Alex Frame, had already supervised student teams on similar projects developing other games that have been published and are now being used for both organizational training and academic courses. These projects were accomplished in collaboration with George Simons International, a sole proprietorship that initiated the diversophy ® game series and which provided coaching, editing, and final production. After concluding this project, and in preparation for writing this article, Suzuki, Daribayeva, Van de Ven, and Bousquet were asked to provide a brief report of their insights and learning as well as to describe some of their experiences in conceiving, planning, and implementing the humour project. These reflections are interspersed throughout the article.","PeriodicalId":0,"journal":{"name":"","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2021-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1353/jeu.2021.0011","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Abstract:This article is a description of and a reflection upon the development of a gamification project on humour. Its creation was originally undertaken in collaboration with three students in the Intercultural Management (ICM) program at the University of Burgundy in Dijon, France: Keizo Suzuki from Japan, Aigerim Daribayeva from Kazakhstan, and Stephan van de Ven from the Netherlands. This diverse team, in a for-credit project as part of their ICM master's program, worked under the direction of David Bousquet, who, with his colleague Alex Frame, had already supervised student teams on similar projects developing other games that have been published and are now being used for both organizational training and academic courses. These projects were accomplished in collaboration with George Simons International, a sole proprietorship that initiated the diversophy ® game series and which provided coaching, editing, and final production. After concluding this project, and in preparation for writing this article, Suzuki, Daribayeva, Van de Ven, and Bousquet were asked to provide a brief report of their insights and learning as well as to describe some of their experiences in conceiving, planning, and implementing the humour project. These reflections are interspersed throughout the article.
摘要:本文对幽默游戏化项目的发展进行了描述和反思。它最初是与法国第戎勃艮第大学跨文化管理(ICM)项目的三名学生合作创建的:来自日本的Keizo Suzuki,来自哈萨克斯坦的Aigerim Daribayeva和来自荷兰的Stephan van de Ven。这个多元化的团队在David Bousquet的指导下工作,David Bousquet和他的同事Alex Frame已经指导过类似项目的学生团队开发其他已经发行的游戏,这些游戏现在被用于组织培训和学术课程。这些项目是与乔治·西蒙斯国际公司合作完成的,这是一家独资企业,发起了多元化®游戏系列,并提供指导,编辑和最终制作。在完成这个项目之后,为了准备写这篇文章,Suzuki、Daribayeva、Van de Ven和Bousquet被要求提供他们的见解和学习的简短报告,以及描述他们在构思、计划和实施幽默项目方面的一些经验。这些思考穿插在整篇文章中。