El efecto de los advergames, los banners y el tipo de usuario sobre la actitud hacia la marca y la intención de compra

IF 0.7 4区 管理学 Q4 BUSINESS Rbgn-Revista Brasileira De Gestao De Negocios Pub Date : 2018-04-01 DOI:10.7819/RBGN.V20I2.3784
Pablo C. Farías Nazel
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引用次数: 1

Abstract

espanolPurpose – This research was intended to analyze the effectiveness of advergames in comparison with banners. In addition, it seeks to analyze whether the type of user (someone who just casually browses the Internet vs. someone looking for product information on the Internet) will influence the effectiveness of both Internet advertising formats. Design/methodology/approach – An experiment with 15participants controlling perceived entertainment. Findings – it has been observed that advergames are not superior to banners in improving the attitude towards brand and intention to purchase. These results are independent of the type of user (casual browsers vs. information seekers). Originality/value – While banners are traditional formats in Internet advertising, other formats have emerged as technology advances, such as advergames. portuguesObjetivos – Esta investigacion busca analizar la efectividad de los advergames en comparacion con los banners. Asimismo, se pretende analizar si el tipo de usuario (alguien que solo navega casualmente por Internet vs. alguien que busca informacion del producto en Internet) influira sobre la efectividad de ambos formatos de publicidad en Internet. Metodologia – Un experimento con 152 participantes que controla el entretenimiento percibido. Resultados – Se observa que los advergames no son superiores a los banners a la hora de mejorar la actitud hacia la marca e intencion de compra. Estos resultados son independientes del tipo de usuario (navegadores casuales vs. buscadores de informacion). Contribuciones – Aunque los banners son formatos tradicionales de publicidad en Internet, otros formatos han surgido a medida que avanza la tecnologia, como son los advergames
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Advergames、横幅和用户类型对品牌态度和购买意图的影响
espanolPurpose -本研究旨在分析广告游戏与横幅广告的效果。此外,它还试图分析用户类型(只是随便浏览互联网的人与在互联网上寻找产品信息的人)是否会影响两种互联网广告形式的有效性。设计/方法/方法-一个有15名参与者控制感知娱乐的实验。调查结果-据观察,广告游戏在提高消费者对品牌的态度和购买意愿方面并不优于横幅广告。这些结果与用户类型无关(休闲浏览器vs.信息搜索者)。创意/价值——虽然横幅广告是互联网广告的传统形式,但随着技术的进步,其他形式也出现了,比如广告游戏。目的:对广告游戏的有效性进行分析,并与广告横幅进行比较。在此基础上,笔者提出了一种类比的方法,即在互联网上进行有效的信息传播和有效的信息传播,即在互联网上进行有效的信息传播。方法学:一项涉及152名参与者的实验,通过控制和感知来实现。结果:我们观察到的广告游戏没有比广告游戏更好的了,而广告游戏却没有比广告游戏更好的了。Estos的结果是独立于通常情况下的(浏览者与信息者)。贡献-独特的广告形式,传统的互联网广告形式,其他形式的广告形式,新技术的媒体形式,共同的广告游戏
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来源期刊
CiteScore
2.10
自引率
9.10%
发文量
16
审稿时长
50 weeks
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