Kine-Appendage: Enhancing Freehand VR Interaction Through Transformations of Virtual Appendages.

IF 4.7 1区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING IEEE Transactions on Visualization and Computer Graphics Pub Date : 2021-12-13 DOI:10.36227/techrxiv.17152460.v1
Hualong Bai, Yang Tian, Shengdong Zhao, Chi-Wing Fu, Qiong Wang, P. Heng
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引用次数: 1

Abstract

Kinesthetic feedback, the feeling of restriction or resistance when hands contact objects, is essential for natural freehand interaction in VR. However, inducing kinesthetic feedback using mechanical hardware can be cumbersome and hard to control in commodity VR systems. We propose the kine-appendage concept to compensate for the loss of kinesthetic feedback in virtual environments, i.e., a virtual appendage is added to the user's avatar hand; when the appendage contacts a virtual object, it exhibits transformations (rotation and deformation); when it disengages from the contact, it recovers its original appearance. A proof-of-concept kine-appendage technique, BrittleStylus, was designed to enhance isomorphic typing. Our empirical evaluations demonstrated that (i) BrittleStylus significantly reduced the uncorrected error rate of naive isomorphic typing from 6.53% to 1.92% without compromising the typing speed; (ii) BrittleStylus could induce the sense of kinesthetic feedback, the degree of which was parity with that induced by pseudo-haptic (+ visual cue) methods; and (iii) participants preferred BrittleStylus over pseudo-haptic (+ visual cue) methods because of not only good performance but also fluent hand movements.
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Kine附件:通过虚拟附件的转换来增强徒手VR交互。
动觉反馈,即手接触物体时的限制或阻力感,对于VR中自然的徒手交互至关重要。然而,在商品VR系统中,使用机械硬件诱导动觉反馈可能很麻烦且难以控制。为了弥补虚拟环境中失去的动觉反馈,我们提出了一个虚拟附属物的概念,即在用户的虚拟手上添加一个虚拟附属物;当附属物接触虚拟物体时,它会发生变换(旋转和变形);当它脱离触点时,它就恢复了原来的样子。一种概念验证的kin- appendage技术,BrittleStylus,被设计用来增强同构类型。结果表明:(1)在不影响输入速度的情况下,BrittleStylus显著降低了原始同构打字的未校正错误率,从6.53%降至1.92%;(ii) BrittleStylus可以诱导运动反馈,其程度与伪触觉(+视觉线索)方法诱导的程度相当;与伪触觉(+视觉提示)方法相比,参与者更喜欢BrittleStylus,因为不仅性能好,而且手部动作流畅。
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来源期刊
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics 工程技术-计算机:软件工程
CiteScore
10.40
自引率
19.20%
发文量
946
审稿时长
4.5 months
期刊介绍: TVCG is a scholarly, archival journal published monthly. Its Editorial Board strives to publish papers that present important research results and state-of-the-art seminal papers in computer graphics, visualization, and virtual reality. Specific topics include, but are not limited to: rendering technologies; geometric modeling and processing; shape analysis; graphics hardware; animation and simulation; perception, interaction and user interfaces; haptics; computational photography; high-dynamic range imaging and display; user studies and evaluation; biomedical visualization; volume visualization and graphics; visual analytics for machine learning; topology-based visualization; visual programming and software visualization; visualization in data science; virtual reality, augmented reality and mixed reality; advanced display technology, (e.g., 3D, immersive and multi-modal displays); applications of computer graphics and visualization.
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