Marta Sibierska, Przemysław Żywiczyński, J. Zlatev, Joost van de Weijer, Monika Boruta-Żywiczyńska
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引用次数: 0
Abstract
Pantomime is a means of bodily visual communication that is based on iconic gestures that are not fully conventional. It has become a key element in many models of language evolution and a strong candidate for the original human-specific communicative system (Zlatev et al. 2020). Although pantomime affords successful communication in many contexts, it has some semiotic limitations. In this study, we looked at one of them, connected with communicating the order of events in stories. We assumed that pantomime is well-suited for communicating simple stories, where events are arranged in chronological order, and less so for communicating complex stories, where events are arranged in a non-chronological order. To test this assumption, we designed a semiotic game in which participants took turns as directors and matchers. The task of the directors was to mime a story in one of two conditions: chronological or non-chronological; the task of the matchers was to interpret what was mimed. The results showed that the chronological condition was easier for the participants. In the non-chronological condition, we observed that initially, poor communicative success improved as the participants started to use various markers of event order. The results of our study provide insight into the early stages of conventionalisation in bodily visual communication, a potential first step towards protolanguage.
哑剧是一种身体视觉交流的方式,它基于不完全传统的标志性手势。它已成为许多语言进化模型的关键因素,也是原始人类特定交际系统的有力候选者(Zlatev et al. 2020)。虽然哑剧在许多语境中提供了成功的交流,但它有一些符号学上的限制。在这项研究中,我们研究了其中一个,与故事中事件的顺序沟通有关。我们认为哑剧非常适合于传达简单的故事,因为事件是按时间顺序排列的,而不太适合于传达复杂的故事,因为事件是按非时间顺序排列的。为了验证这一假设,我们设计了一个符号学游戏,参与者轮流担任导演和撮合者。导演的任务是在以下两种情况下模仿一个故事:按时间顺序或按非时间顺序;匹配器的任务是解释所模仿的内容。结果表明,时间顺序条件对参与者来说更容易。在非时间顺序条件下,我们观察到,最初,当参与者开始使用各种事件顺序标记时,不良的交际成功有所改善。我们的研究结果为身体视觉交流的常规化的早期阶段提供了见解,这是向原始语言迈出的潜在的第一步。