Biologically-Inspired Gameplay: Movement Algorithms for Artificially Intelligent (AI) Non-Player Characters (NPC)

Rina R. Wehbe, G. Riberio, Kin Pon Fung, L. Nacke, E. Lank
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Abstract

In computer games, designers frequently leverage biologicallyinspired movement algorithms such as flocking, particle swarm optimization, and firefly algorithms to give players the perception of intelligent behaviour of groups of enemy non-player characters (NPCs). While extensive effort has been expended designing these algorithms, a comparison between biologically inspired algorithms and naive directional algorithms (travel towards the opponent) has yet to be completed. In this paper, we compare the biological algorithms listed above against a naive control algorithm to assess the effect that these algorithms have on various measures of player experience. The results reveal that the Swarming algorithm, followed closely by Flocking, provide the best gaming experience. However, players noted that the firefly algorithm was most salient. An understanding of the strengths of different behavioural algorithms for NPCs will contribute to the design of algorithms that depict more intelligent crowd behaviour in gaming and computer simulations.
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受生物启发的游戏:人工智能(AI)非玩家角色(NPC)的移动算法
在电脑游戏中,设计师经常利用受生物启发的运动算法,如蜂群、粒子群优化和萤火虫算法,让玩家感知敌方非玩家角色(npc)群体的智能行为。虽然已经花费了大量的精力来设计这些算法,但生物学启发的算法和朴素的定向算法(向对手移动)之间的比较尚未完成。在本文中,我们将上述列出的生物算法与单纯控制算法进行比较,以评估这些算法对各种玩家体验度量的影响。结果表明,蜂群算法提供了最佳的游戏体验,其次是Flocking算法。然而,玩家们注意到萤火虫算法是最突出的。理解npc不同行为算法的优势将有助于设计出能够在游戏和计算机模拟中描述更智能人群行为的算法。
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