Suffering, recovery and participant experience in a video game development accelerator

IF 0.9 Q4 MANAGEMENT Journal of Organizational Ethnography Pub Date : 2022-12-20 DOI:10.1108/joe-07-2022-0023
Devon Gidley, Mark Palmer, Amani M. Gharib
{"title":"Suffering, recovery and participant experience in a video game development accelerator","authors":"Devon Gidley, Mark Palmer, Amani M. Gharib","doi":"10.1108/joe-07-2022-0023","DOIUrl":null,"url":null,"abstract":"PurposeThe authors aimed to explore how involvement in a creative development accelerator impacted participants. In particular, the authors considered the role of suffering in the acceleration process.Design/methodology/approachThe authors conducted an ethnography of a rapid prototyping program in video game development. Data collection included participant observation (162 h before, 186 during and 463 h after the main prototyping), interviews (23 formal and 35 informal) and artifact analysis (presentations, documents, games).FindingsAcceleration led to individual suffering via burnout, lack of sleep, overwork and illness. In turn, participants required varying periods of recovery after participation and diverged in their longer-term reaction to the experience. The authors make two contributions. First, the authors deepen empirical understanding of the embodied impact of participation in an organizational accelerator. Second, the authors develop a theoretical process model of suffering in an accelerator program based on time and initiation.Research limitations/implicationsThis paper focused on a single iteration of a program based out of an incubator in the United Kingdom (UK) Suffering was discovered as part of a larger study of the program.Practical implicationsBusiness and technology accelerators are becoming a popular way to organize work. This research suggests that accelerator structures might lead to unintended and negative participant experiences.Originality/valueThis research challenges the assumption that accelerators always benefit, or at least not hurt, participants. The authors add to the limited attention paid to suffering in organizations. The authors conclude the impact of an accelerator is more complex than usually portrayed.","PeriodicalId":44924,"journal":{"name":"Journal of Organizational Ethnography","volume":null,"pages":null},"PeriodicalIF":0.9000,"publicationDate":"2022-12-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Organizational Ethnography","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1108/joe-07-2022-0023","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"MANAGEMENT","Score":null,"Total":0}
引用次数: 0

Abstract

PurposeThe authors aimed to explore how involvement in a creative development accelerator impacted participants. In particular, the authors considered the role of suffering in the acceleration process.Design/methodology/approachThe authors conducted an ethnography of a rapid prototyping program in video game development. Data collection included participant observation (162 h before, 186 during and 463 h after the main prototyping), interviews (23 formal and 35 informal) and artifact analysis (presentations, documents, games).FindingsAcceleration led to individual suffering via burnout, lack of sleep, overwork and illness. In turn, participants required varying periods of recovery after participation and diverged in their longer-term reaction to the experience. The authors make two contributions. First, the authors deepen empirical understanding of the embodied impact of participation in an organizational accelerator. Second, the authors develop a theoretical process model of suffering in an accelerator program based on time and initiation.Research limitations/implicationsThis paper focused on a single iteration of a program based out of an incubator in the United Kingdom (UK) Suffering was discovered as part of a larger study of the program.Practical implicationsBusiness and technology accelerators are becoming a popular way to organize work. This research suggests that accelerator structures might lead to unintended and negative participant experiences.Originality/valueThis research challenges the assumption that accelerators always benefit, or at least not hurt, participants. The authors add to the limited attention paid to suffering in organizations. The authors conclude the impact of an accelerator is more complex than usually portrayed.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
电子游戏开发加速器中的痛苦、恢复和参与者体验
作者旨在探讨参与创意发展加速器如何影响参与者。作者特别考虑了痛苦在加速过程中的作用。作者对电子游戏开发中的快速原型程序进行了人种志研究。数据收集包括参与者观察(主要原型制作前162小时、中186小时和后463小时)、访谈(23个正式访谈和35个非正式访谈)和工件分析(演示、文件、游戏)。研究发现:加速导致个人遭受倦怠、睡眠不足、过度工作和疾病的折磨。反过来,参与者在参与后需要不同的恢复期,他们对体验的长期反应也不同。作者做出了两个贡献。首先,作者加深了对参与组织加速器的具体影响的实证理解。其次,作者建立了一个基于时间和起始的加速器计划中痛苦的理论过程模型。研究局限/启示本文关注的是基于英国(UK)孵化器的一个项目的单次迭代。实际意义商业和技术加速器正在成为组织工作的一种流行方式。这项研究表明,加速器结构可能会导致意想不到的负面参与者体验。原创性/价值这项研究挑战了加速器总是有利于(至少不会伤害)参与者的假设。作者们增加了对组织中痛苦的有限关注。作者得出结论,加速器的影响比通常描述的要复杂得多。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
CiteScore
1.90
自引率
37.50%
发文量
17
期刊介绍: The Journal of Organizational Ethnography (JOE) has been launched to provide an opportunity for scholars, from all social and management science disciplines, to publish over two issues: -high-quality articles from original ethnographic research that contribute to the current and future development of qualitative intellectual knowledge and understanding of the nature of public and private sector work, organization and management -review articles examining the history and development of the contribution of ethnography to qualitative research in social, organization and management studies -articles examining the intellectual, pedagogical and practical use-value of ethnography in organization and management research, management education and management practice, or which extend, critique or challenge past and current theoretical and empirical knowledge claims within one or more of these areas of interest -articles on ethnographically informed research relating to the concepts of organization and organizing in any other wider social and cultural contexts.
期刊最新文献
Urban gardens as inclusive green living rooms? Gardening activities in Gothenburg, across and within social divides Organizational value streams as multiteam systems: an ethnographic case study Book review: Continuities and changes in ethnographies of work Failing forward: the transformative power of writing in interdisciplinary ethnographic research A duoethnography: female academics’ experiences of gendered health issues at the intersection of middlescence, ethnic origin, social and professional status in the neoliberal academy
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1