Four-splitting based coarse-grained multicomputer parallel algorithm for the optimal binary search tree problem

IF 0.6 Q4 COMPUTER SCIENCE, THEORY & METHODS International Journal of Parallel Emergent and Distributed Systems Pub Date : 2022-07-13 DOI:10.1080/17445760.2022.2102168
Jerry Lacmou Zeutouo, Vianney Kengne Tchendji, J. Myoupo
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Abstract

ABSTRACT This paper presents a parallel solution based on the coarse-grained multicomputer (CGM) model using the four-splitting technique to solve the optimal binary search tree problem. The well-known sequential algorithm of Knuth solves this problem in time and space, where n is the number of keys used to build the optimal binary search tree. To parallelise this algorithm on the CGM model, the irregular partitioning technique, consisting in subdividing the dependency graph into subgraphs (or blocks) of variable size, has been proposed to tackle the trade-off of minimising the number of communication rounds and balancing the load of processors. This technique, however, induces a high latency time of processors (which accounts for most of the global communication time) because varying the blocks' sizes does not enable them to start evaluating some blocks as soon as the data they need are available. The four-splitting technique proposed in this paper solves this shortcoming by evaluating a block as a sequence of computation and communication steps of four subblocks. This CGM-based parallel solution requires execution time with communication rounds, where p is the number of processors and k is the number of times the size of blocks is subdivided. An experimental study conducted to evaluate the performance of this CGM-based parallel solution showed that compared to the solution based on the irregular partitioning technique where the speedup factor is up to ×10.39 on 128 processors with 40,960 keys when k = 2, the speedup factor of this solution is up to ×13.12 and rises up to ×14.93 when k = 5.
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最优二叉搜索树问题的四分割粗粒度多机并行算法
摘要本文提出了一种基于粗粒度多计算机(CGM)模型的并行解决方案,利用四分裂技术来解决最优二叉搜索树问题。众所周知的Knuth序列算法在时间和空间上解决了这个问题,其中n是用于构建最优二进制搜索树的键的数量。为了在CGM模型上并行化该算法,已经提出了不规则划分技术,包括将依赖图细分为可变大小的子图(或块),以解决最小化通信轮次和平衡处理器负载的折衷问题。然而,这种技术会导致处理器的高延迟时间(占全球通信时间的大部分),因为改变块的大小并不能使它们在获得所需数据后立即开始评估某些块。本文提出的四分割技术通过将块评估为四个子块的计算和通信步骤序列来解决这一缺点。这种基于CGM的并行解决方案需要通信轮次的执行时间,其中p是处理器的数量,k是块大小被细分的次数。为了评估这种基于CGM的并行解决方案的性能,进行了一项实验研究,结果表明,与基于不规则划分技术的解决方案相比,当k = 2,该解的加速因子高达×13.12,当k = 5.
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CiteScore
2.30
自引率
0.00%
发文量
27
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