Among the wonders of Bomarzo: the sylvan landscape, the paragone, and memory games in the Orsini Sacro Bosco

IF 0.1 3区 艺术学 0 ARCHITECTURE STUDIES IN THE HISTORY OF GARDENS & DESIGNED LANDSCAPES Pub Date : 2021-04-03 DOI:10.1080/14601176.2021.1854504
A. Tchikine
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引用次数: 2

Abstract

Scholars reveal odd hesitance, almost unease, in trying to situate the Sacro Bosco at Bomarzo among the conventional typologies of landscape architecture. Is it truly a garden? And, if not, what else could it be — a villa, a park, or perhaps a grove, but sacred to what or to whom? Standard Italian glossaries offer little guidance in that respect. The word bosco, which means ‘wood’, evoked vernacular landscapes, where densely forested areas alternated with lush meadows and tilled fields. Although rife with well-known dangers, these patches of woodland were not necessarily seen as wilderness. To the eye of a landowner, they represented a productive resource that promised a range of materials and foodstuffs: from timber for construction and firewood for fuel to acorns for the pigs, chestnuts for the peasants, and truffles for the elite. Boschetto, Vicino Orsini’s preferred name for his creation, had less somber or utilitarian associations. Whether natural or curated (with parallel rows of trees composed of specimens of the same size and age to facilitate surveying and felling), it was primarily a place of leisure: of amorous encounters, hunting parties, and recreational strolls. The same word, however, could also designate fowling grounds that made it synonymous with ragnaia. A related term, selvatico (from selva or silva meaning ‘forest’ or ‘thicket’), referred to areas of imitated woodland within the garden’s confines. Dense but geometrically ordered and regularly spaced, this artificial wilderness helped mitigate the transition between designed and vernacular landscapes, blurring the boundaries of a property to blend it with the natural surroundings. In early modern imagination, bosco, therefore, represented a well-defined type of landscape, its sylvan aspect usually conveyed by a predominantly arboreal palette and a distinct system of planting and orientation. In this regard, it resembled barco or hunting park — although, not always intended as a game preserve, it did not have to be walled and thus lacked the inherent character of an enclosure. The garden proper, giardino, lay on the opposite end of the notional scale of wilderness and cultivation. Usually given a terraced layout with commanding vistas and manicured parterres, it retained many features of an agricultural property as exemplified by dividing hedges, irrigation ditches, and planting beds. By contrast, bosco, even when governed by the same geometric logic, claimed no such control over the visitors’ vision and movement, allowing for oblique views and meandering routes independent of the orthogonal patterns of agriculture. In its categorization as bosco, Bomarzo was hardly unique among other evocations or imitations of wilderness in early modern Italian garden design. A notable example from the same period was the Casino of Pius IV in the Vatican, begun as a woodland retreat for the ailing Pope Paul IV (r. 1555–59). Known to contemporaries as the ‘Casino del Bosco’, this pleasure house in a remote part of the papal compound with long alleys of shady trees offered an ideal spot for the outdoor meals and quiet strolls needed by the aged pontiffs (Figure 1). The Palazzina del Bosco della Fontana near
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Bomarzo的奇迹之一:森林景观、paragone和Orsini Sacro Bosco的记忆游戏
学者们在试图将Bomarzo的Sacro Bosco置于景观建筑的传统类型学中,表现出奇怪的犹豫,几乎是不安。它真的是一个花园吗?如果不是,那它还能是什么呢——一座别墅、一座公园,或者也许是一片小树林,但对什么或对谁来说是神圣的?标准意大利语词汇表在这方面提供的指导很少。bosco这个词的意思是“木材”,唤起了当地的景观,茂密的森林地区与郁郁葱葱的草地和耕地交替出现。尽管到处都是众所周知的危险,但这些林地并不一定被视为荒野。在地主看来,它们代表了一种生产资源,可以提供一系列的材料和食物:从建筑用的木材和燃料用的木柴,到猪吃的橡子,农民吃的栗子,以及精英阶层吃的松露。博舍托(Boschetto)是维奇诺·奥尔西尼(Vicino Orsini)更喜欢给自己的作品取的名字,没有那么阴郁或功利的联想。无论是自然的还是人工培育的(由相同大小和年龄的标本组成的平行的树木行,以方便测量和砍伐),它主要是一个休闲的地方:恋爱,狩猎聚会和休闲散步。然而,这个词也可以用来指代养鸡场,使其成为拉格尼亚的同义词。一个相关的术语,“森林”(来自“selva”或“silva”,意思是“森林”或“灌丛”),指的是花园范围内的模拟林地。密集但几何有序和有规律的间隔,这种人工荒野有助于缓解设计景观和乡土景观之间的过渡,模糊了物业的边界,使其与自然环境融为一体。因此,在早期的现代想象中,bosco代表了一种定义明确的景观类型,其森林的一面通常由主要的树木调色板和独特的种植和方向系统来传达。在这方面,它类似于barco或狩猎公园-尽管并不总是打算作为一个狩猎保护区,它不需要有围墙,因此缺乏圈地的固有特征。真正的花园,贾迪诺,位于荒野和耕作的概念尺度的另一端。它通常被赋予一个梯田布局,具有居高居高下的景观和修剪整齐的花坛,它保留了许多农业财产的特征,例如划分树篱,灌溉沟渠和种植床。相比之下,bosco,即使在相同的几何逻辑下,也没有对游客的视觉和运动进行这样的控制,允许倾斜的视野和蜿蜒的路线独立于正交的农业模式。在被归类为bosco的情况下,Bomarzo在早期现代意大利花园设计中对荒野的唤起或模仿中几乎是独一无二的。同一时期一个著名的例子是梵蒂冈的庇护四世赌场,它最初是生病的教皇保罗四世(1555-59年)在树林里的隐居处。这座赌场被同时代人称为“博斯克赌场”,它位于教皇大院的偏远地区,有阴凉的长巷,为年迈的教皇提供了户外用餐和安静散步的理想场所(图1)。附近的博斯克德拉Fontana宫
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来源期刊
CiteScore
0.20
自引率
0.00%
发文量
12
期刊介绍: Studies in the History of Gardens & Designed Landscapes addresses itself to readers with a serious interest in the subject, and is now established as the main place in which to publish scholarly work on all aspects of garden history. The journal"s main emphasis is on detailed and documentary analysis of specific sites in all parts of the world, with focus on both design and reception. The journal is also specifically interested in garden and landscape history as part of wider contexts such as social and cultural history and geography, aesthetics, technology, (most obviously horticulture), presentation and conservation.
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