David Gochfeld, Alex Coulombe, Yu-Jun Yeh, Robert C. Lester, R. B. Fleming, Zachary Meicher-Buzzi, Ari Tarr
{"title":"A Tale of Two Productions","authors":"David Gochfeld, Alex Coulombe, Yu-Jun Yeh, Robert C. Lester, R. B. Fleming, Zachary Meicher-Buzzi, Ari Tarr","doi":"10.1145/3533612","DOIUrl":null,"url":null,"abstract":"During the COVID-19 pandemic, many theatre companies began experimenting with new technologies and ways to bring their work to audiences. As theatres have resumed in-person performances, they are exploring how these new techniques can be incorporated into their productions. Recently one leading regional theatre company produced two versions of A Christmas Carol in parallel - one presented on stage, and the other entirely in virtual reality. They used virtual production tools including real-time motion capture, virtual humans, game engine rendering, and a new platform for multi-user VR experiences. We discuss the process, challenges, and creative decisions behind these shows, with an eye towards informing future theatrical productions.","PeriodicalId":74536,"journal":{"name":"Proceedings of the ACM on computer graphics and interactive techniques","volume":" ","pages":"1 - 9"},"PeriodicalIF":1.4000,"publicationDate":"2022-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the ACM on computer graphics and interactive techniques","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3533612","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
引用次数: 1
Abstract
During the COVID-19 pandemic, many theatre companies began experimenting with new technologies and ways to bring their work to audiences. As theatres have resumed in-person performances, they are exploring how these new techniques can be incorporated into their productions. Recently one leading regional theatre company produced two versions of A Christmas Carol in parallel - one presented on stage, and the other entirely in virtual reality. They used virtual production tools including real-time motion capture, virtual humans, game engine rendering, and a new platform for multi-user VR experiences. We discuss the process, challenges, and creative decisions behind these shows, with an eye towards informing future theatrical productions.