Autonomous eMotorsports racing games: Emerging practices as speculative fictions

IF 0.7 Q3 COMMUNICATION Journal of Gaming and Virtual Worlds Pub Date : 2018-10-01 DOI:10.1386/JGVW.10.3.261_1
W. Scacchi
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引用次数: 6

Abstract

Motorsports games and simulated automobile racing occupy a dynamic genre of computer games for entertaining play, critical game studies and ‘auto-play’. This article utilizes the lens of speculative design to present six scenarios that seek to motivate the design of autonomous eMotorsports games and play experiences through alternative design fictions. These fictions serve to help identify and tease out how different socio-technical configurations emerging around autonomous vehicles, motorsports games, sim racing user interfaces and user experiences, embrace or exclude different stakeholders. These stakeholders can shape how autonomous eMotorsports games, game play and game viewing will emerge and prosper. These fictions also serve as a narrative web of possible socio-technical configurations open to critical review through: (1) transhumanist spectacle and spectating; (2) technofeminist and gendered framings of these configurations; and (3) whether digital artefacts configured to realize autonomous eMotorsports games have politics.
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自主eMotorsports赛车游戏:投机小说的新兴实践
赛车游戏和模拟赛车占据了一种动态的计算机游戏类型,用于娱乐游戏、批判性游戏研究和“汽车游戏”。本文运用思辨设计的视角,呈现了六个场景,试图通过另类设计小说来激励自主电动赛车游戏的设计和游戏体验。这些虚构故事有助于识别和梳理围绕自动驾驶汽车、赛车游戏、模拟赛车用户界面和用户体验出现的不同社会技术配置是如何接纳或排斥不同的利益相关者的。这些利益相关者可以塑造自主电动汽车运动游戏、游戏玩法和游戏观看将如何出现和繁荣。这些小说还充当了一个可能的社会技术配置的叙事网,通过以下方式接受批判性评论:(1)超人文主义的奇观和观看;(2) 这些配置的技术女权主义和性别框架;以及(3)被配置为实现自主电动汽车运动游戏的数字人工制品是否具有政治性。
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来源期刊
CiteScore
1.10
自引率
25.00%
发文量
8
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