A reinterpreted-texture strategy for rendering point symbols based on graphics processing unit

IF 2.6 3区 地球科学 Q1 GEOGRAPHY Cartography and Geographic Information Science Pub Date : 2023-06-22 DOI:10.1080/15230406.2023.2221454
Yucheng Shu, Zihao Tang, S. Yue, Y. Wen, Min Chen
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Abstract

ABSTRACT The increasing demands of presenting large numbers of points in maps have promoted the progress of rendering point symbols in GPUs. Although the drawing efficiency issue can be handled with texture mapping methods, the rendering quality problem due to the fixed resolution that affects map renders’ visual experiences remains. The method of directly drawing vector paths of a point symbol can be used to satisfy the sharper effect of point symbols. However, it requires high memory cost and affects the drawing efficiency. This paper proposes a point symbol rendering method using the idea of reinterpreted textures. The rendering data used in this method are based on vectors to achieve refined results. Vector properties of symbols are encoded and organized into the texture structure with specific layout schemes. In the rendering phase, an instanced pipeline is launched to accept the texture and decode the required attributes. The proposed method takes advantage of fast access and continuity of textures while retaining geometric transformations. These features allow all symbols to be drawn in one single draw call and rotated or scaled arbitrarily. Experiments on drawing quality and efficiency demonstrate that the proposed method achieves fast and stable performance while maintaining the rendering quality.
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一种基于图形处理单元的点符号纹理再现策略
在地图中呈现大量点的需求日益增长,推动了图形处理器中点符号绘制的进步。虽然绘制效率问题可以通过纹理映射方法来解决,但由于固定分辨率而影响地图渲染视觉体验的渲染质量问题仍然存在。直接绘制点符号的矢量路径的方法可以满足点符号更清晰的效果。然而,它需要较高的内存成本,并影响绘图效率。提出了一种基于纹理重释思想的点符号绘制方法。该方法使用的渲染数据是基于矢量的,以获得精细的结果。符号的矢量属性被编码并组织成具有特定布局方案的纹理结构。在渲染阶段,启动一个实例化的管道来接受纹理并解码所需的属性。该方法在保留几何变换的同时,利用了纹理的快速访问和连续性。这些功能允许在一次绘制调用中绘制所有符号并任意旋转或缩放。对绘制质量和效率的实验表明,该方法在保持绘制质量的前提下实现了快速稳定的性能。
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来源期刊
CiteScore
5.20
自引率
20.00%
发文量
23
期刊介绍: Cartography and Geographic Information Science (CaGIS) is the official publication of the Cartography and Geographic Information Society (CaGIS), a member organization of the American Congress on Surveying and Mapping (ACSM). The Cartography and Geographic Information Society supports research, education, and practices that improve the understanding, creation, analysis, and use of maps and geographic information. The society serves as a forum for the exchange of original concepts, techniques, approaches, and experiences by those who design, implement, and use geospatial technologies through the publication of authoritative articles and international papers.
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