3D facial attractiveness prediction based on deep feature fusion

IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING Computer Animation and Virtual Worlds Pub Date : 2023-08-22 DOI:10.1002/cav.2203
Yu Liu, Enquan Huang, Ziyu Zhou, Kexuan Wang, Shu Liu
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Abstract

Facial attractiveness prediction is an important research topic in the computer vision community. It not only contributes to the development of interdisciplinary research in psychology and sociology, but also provides fundamental technical support for applications like aesthetic medicine and social media. With the advances in 3D data acquisition and feature representation, this paper aims to investigate the facial attractiveness from deep learning and three-dimensional perspectives. The 3D faces are first processed to unwrap the texture images and refine the raw meshes. The feature extraction networks for texture, point cloud, and mesh are then delicately designed, considering the characteristics of different types of data. A more discriminative face representation is derived by feature fusion for the final attractiveness prediction. During network training, the cyclical learning rate with an improved range test is introduced, so as to alleviate the difficulty in hyperparameter setting. Extensive experiments are conducted on a 3D FAP benchmark, where the results demonstrate the significance of deep feature fusion and enhanced learning rate in cooperatively facilitating the performance. Specifically, the fusion of texture image and point cloud achieves the best overall prediction, with PC, MAE, and RMSE of 0.7908, 0.4153, and 0.5231, respectively.

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基于深度特征融合的三维人脸吸引力预测
人脸吸引力预测是计算机视觉领域的一个重要研究课题。它不仅有助于心理学和社会学跨学科研究的发展,也为美容医学和社交媒体等应用提供了基础技术支持。随着三维数据采集和特征表示技术的进步,本文旨在从深度学习和三维视角研究面部吸引力。首先对3D面进行处理,以展开纹理图像并细化原始网格。然后根据不同数据类型的特点,对纹理、点云和网格的特征提取网络进行了精细设计。通过特征融合得到更具判别性的人脸表示,用于最终的吸引力预测。在网络训练中,引入了改进幅度测试的周期学习率,减轻了超参数设置的困难。在3D FAP基准上进行了大量的实验,结果表明深度特征融合和提高学习率对协同促进性能的重要性。其中纹理图像与点云融合的整体预测效果最好,PC值为0.7908,MAE值为0.4153,RMSE值为0.5231。
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来源期刊
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds 工程技术-计算机:软件工程
CiteScore
2.20
自引率
0.00%
发文量
90
审稿时长
6-12 weeks
期刊介绍: With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
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