Yu Liu, Enquan Huang, Ziyu Zhou, Kexuan Wang, Shu Liu
{"title":"3D facial attractiveness prediction based on deep feature fusion","authors":"Yu Liu, Enquan Huang, Ziyu Zhou, Kexuan Wang, Shu Liu","doi":"10.1002/cav.2203","DOIUrl":null,"url":null,"abstract":"<p>Facial attractiveness prediction is an important research topic in the computer vision community. It not only contributes to the development of interdisciplinary research in psychology and sociology, but also provides fundamental technical support for applications like aesthetic medicine and social media. With the advances in 3D data acquisition and feature representation, this paper aims to investigate the facial attractiveness from deep learning and three-dimensional perspectives. The 3D faces are first processed to unwrap the texture images and refine the raw meshes. The feature extraction networks for texture, point cloud, and mesh are then delicately designed, considering the characteristics of different types of data. A more discriminative face representation is derived by feature fusion for the final attractiveness prediction. During network training, the cyclical learning rate with an improved range test is introduced, so as to alleviate the difficulty in hyperparameter setting. Extensive experiments are conducted on a 3D FAP benchmark, where the results demonstrate the significance of deep feature fusion and enhanced learning rate in cooperatively facilitating the performance. Specifically, the fusion of texture image and point cloud achieves the best overall prediction, with PC, MAE, and RMSE of 0.7908, 0.4153, and 0.5231, respectively.</p>","PeriodicalId":50645,"journal":{"name":"Computer Animation and Virtual Worlds","volume":"35 1","pages":""},"PeriodicalIF":0.9000,"publicationDate":"2023-08-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Animation and Virtual Worlds","FirstCategoryId":"94","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1002/cav.2203","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
引用次数: 0
Abstract
Facial attractiveness prediction is an important research topic in the computer vision community. It not only contributes to the development of interdisciplinary research in psychology and sociology, but also provides fundamental technical support for applications like aesthetic medicine and social media. With the advances in 3D data acquisition and feature representation, this paper aims to investigate the facial attractiveness from deep learning and three-dimensional perspectives. The 3D faces are first processed to unwrap the texture images and refine the raw meshes. The feature extraction networks for texture, point cloud, and mesh are then delicately designed, considering the characteristics of different types of data. A more discriminative face representation is derived by feature fusion for the final attractiveness prediction. During network training, the cyclical learning rate with an improved range test is introduced, so as to alleviate the difficulty in hyperparameter setting. Extensive experiments are conducted on a 3D FAP benchmark, where the results demonstrate the significance of deep feature fusion and enhanced learning rate in cooperatively facilitating the performance. Specifically, the fusion of texture image and point cloud achieves the best overall prediction, with PC, MAE, and RMSE of 0.7908, 0.4153, and 0.5231, respectively.
期刊介绍:
With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.