The impact of innovative technologies on small players in the recorded music sector: a chronological overview

IF 0.9 0 HUMANITIES, MULTIDISCIPLINARY Creative Industries Journal Pub Date : 2021-07-08 DOI:10.1080/17510694.2021.1939545
Ali Kiresci
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引用次数: 4

Abstract

Abstract Throughout history, music has been presented to the audience in different ways, and technology has played an essential role in shaping the forms of music consumption. Each innovative process has led to new business models, socio-cultural changes and ultimately new entrepreneurial activities. This paper reviews the history of the music recording industry from the perspective of innovation and entrepreneurship. It examines how small independent record labels periodically emerged and filled the creative and commercial gaps within the music recording industry’s history. It also explores the philosophy of independent music, the do-it-yourself (DIY) ethos that rose to prominence in the 1970s with the UK’s punk music movement. This study shows that the independent music sector has continually displayed entrepreneurial reactions to the major corporations’ practices and market dominance. Independent musicians’ ups and downs have moved parallel to the sector’s technological developments and the ease of access to these innovative tools.
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创新技术对唱片行业小型播放器的影响:按时间顺序概述
摘要纵观历史,音乐以不同的方式呈现给观众,而技术在塑造音乐消费形式方面发挥了至关重要的作用。每一个创新的过程都导致了新的商业模式、社会文化的变化,并最终导致新的创业活动。本文从创新和创业的角度回顾了音乐唱片业的历史。它考察了小型独立唱片公司是如何周期性地出现并填补音乐唱片业历史上的创意和商业空白的。它还探索了独立音乐的哲学,即在20世纪70年代随着英国朋克音乐运动而崭露头角的DIY精神。这项研究表明,独立音乐行业对大公司的做法和市场主导地位不断表现出创业反应。独立音乐人的兴衰与该行业的技术发展和这些创新工具的易用性平行。
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来源期刊
Creative Industries Journal
Creative Industries Journal Arts and Humanities-Visual Arts and Performing Arts
CiteScore
2.40
自引率
27.30%
发文量
30
期刊介绍: The scope of the Creative Industries Journal is global, primarily aimed at those studying and practicing activities which have their origin in individual creativity, skill and talent, and which have a potential for wealth creation. These activities primarily take place in advertising, architecture, the art and antiques market, crafts, design, fashion, film, interactive leisure software, music, the performing arts, publishing, television and radio.
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