Development of Game Case Media to Increase Students' Interest in Learning Mathematics

Dita Oktavihari, N. Priatna
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Abstract

Development research aims to develop game case media in order to increase student interest in the problem-solving-based mathematics learning process during the covid-19 pandemic. The method used is R & D (Research and Development) with the ADDIE model. The research instrument used was a validation sheet and a questionnaire sheet. The data analysis used is descriptive quantitative to process data in the form of scores from validator assessments and student responses and uses purposive sampling technique in taking samples. The validation results obtained a score of 4 for the assessment of the material aspect which was categorized as good and a score of 4.56 for the assessment of the material aspect which was categorized as very good. Based on the validation results, the game case learning media can be tested in the implementation phase. Based on the results of the student response questionnaire obtained 75.25%. This resulted in learning media in the form of game cases to be well received. These results indicate that this game case media can be developed in order to increase students' interest in learning in the problem-solving-based mathematics learning process during the covid-19 pandemic.
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开发游戏案例媒介提高学生学习数学的兴趣
发展研究旨在开发游戏案例媒体,以提高学生对covid-19大流行期间基于问题解决的数学学习过程的兴趣。使用的方法是研发(r&d)与ADDIE模型。研究工具为验证表和问卷调查表。所使用的数据分析是描述性定量的,以验证者评估和学生反应的分数形式处理数据,并在采样中使用有目的的抽样技术。验证结果获得了4分的评估材料方面,这被归类为良好和4.56分的评估材料方面,这被归类为非常好。基于验证结果,游戏案例学习媒体可以在执行阶段进行测试。根据调查问卷的学生反馈结果得出75.25%。这导致学习媒体以游戏案例的形式受到好评。这些结果表明,为了提高学生在新冠肺炎疫情期间以解决问题为基础的数学学习过程中的学习兴趣,可以开发这个游戏案例媒体。
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