{"title":"Subjective well-being and its impact on online game addiction","authors":"H. Chang","doi":"10.1080/16078055.2023.2204676","DOIUrl":null,"url":null,"abstract":"ABSTRACT This study examined how an individual's subjective well-being (SWB) affects their online game addiction levels, which, in turn, affect their happiness and overall health. Partial least squares structural equation modelling (PLS-SEM) was used to analyze the data. The results showed that SWB had a negative relationship with online game addiction but a positive relationship with happiness and life health. Additionally, online game addiction had a negative impact on both happiness and life health. Furthermore, there was a significant positive relationship between happiness and life health. Overall, the proposed model explained 1.60%, 51.60%, and 31.80% of the variance in online game addiction, happiness, and life health, respectively. PLS-SEM analysis provided evidence that the indirect effect of SWB on life health and happiness was fully mediated by online game addiction. These findings indicate that SWB has a significant indirect effect on life health and happiness through online game addiction.","PeriodicalId":45670,"journal":{"name":"World Leisure Journal","volume":" ","pages":""},"PeriodicalIF":1.7000,"publicationDate":"2023-04-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"World Leisure Journal","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/16078055.2023.2204676","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"HOSPITALITY, LEISURE, SPORT & TOURISM","Score":null,"Total":0}
引用次数: 0
Abstract
ABSTRACT This study examined how an individual's subjective well-being (SWB) affects their online game addiction levels, which, in turn, affect their happiness and overall health. Partial least squares structural equation modelling (PLS-SEM) was used to analyze the data. The results showed that SWB had a negative relationship with online game addiction but a positive relationship with happiness and life health. Additionally, online game addiction had a negative impact on both happiness and life health. Furthermore, there was a significant positive relationship between happiness and life health. Overall, the proposed model explained 1.60%, 51.60%, and 31.80% of the variance in online game addiction, happiness, and life health, respectively. PLS-SEM analysis provided evidence that the indirect effect of SWB on life health and happiness was fully mediated by online game addiction. These findings indicate that SWB has a significant indirect effect on life health and happiness through online game addiction.
期刊介绍:
As the official journal of the World Leisure Organisation, the purpose of the World Leisure Journal is to stimulate and communicate research, theory, and critical thought in all areas that address leisure, including play, recreation, the arts and culture, sport, festivals, events and celebrations, health and fitness, and travel and tourism. Empirical and theoretical manuscripts, as well as position papers, review articles, and critical essays are published in the World Leisure Journal . The World Leisure Journal is international in scope, and encourages submissions from authors from all areas of the world. Comparative cross-national and cross-cultural research reports are especially welcome. For empirical papers, all types of research methods are appropriate and the subject matter in papers may be addressed from perspectives derived from the social, behavioural, and biological sciences, education, and the humanities. Both pure and applied research reports are appropriate for publication in the World Leisure Journal . In addition to original research reports and review essays, book reviews, research notes, comments, and methodological contributions are appropriate for publication in the World Leisure Journal .