Irene Viola, Jack Jansen, S. Subramanyam, Ignacio Reimat, Pablo César
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引用次数: 0
Abstract
Virtual reality telecommunication systems promise to overcome the limitations of current real-time teleconferencing solutions by enabling a better sense of immersion and fostering more natural interpersonal interactions. Many solutions that currently enable immersive teleconferencing employ synthetic avatars to represent their users. However, photorealistic reconstructions have been shown to increase the sense of presence with respect to synthetic avatars in teleimmersive scenarios. In this article, we present VR2Gather, a costumizable, end-to-end system to transmit volumetric contents in multiparty, real-time communication. We present the architecture and evaluate the costs and benefits of using different modules and transport mechanisms in terms of CPU usage, latency, and bandwidth. Moreover, we report the user experience based on applications the system has been used for and how it was customized to meet the requirements using different acquisition and rendering modules.
期刊介绍:
The magazine contains technical information covering a broad range of issues in multimedia systems and applications. Articles discuss research as well as advanced practice in hardware/software and are expected to span the range from theory to working systems. Especially encouraged are papers discussing experiences with new or advanced systems and subsystems. To avoid unnecessary overlap with existing publications, acceptable papers must have a significant focus on aspects unique to multimedia systems and applications. These aspects are likely to be related to the special needs of multimedia information compared to other electronic data, for example, the size requirements of digital media and the importance of time in the representation of such media. The following list is not exhaustive, but is representative of the topics that are covered: Hardware and software for media compression, coding & processing; Media representations & standards for storage, editing, interchange, transmission & presentation; Hardware platforms supporting multimedia applications; Operating systems suitable for multimedia applications; Storage devices & technologies for multimedia information; Network technologies, protocols, architectures & delivery techniques intended for multimedia; Synchronization issues; Multimedia databases; Formalisms for multimedia information systems & applications; Programming paradigms & languages for multimedia; Multimedia user interfaces; Media creation integration editing & management; Creation & modification of multimedia applications.