Powtoon-Based Learning Videos to Improve Learning Outcomes at Background Services in Elementary School Students

S. Aryanti, Mega Nurrizalia, E. Setiyo, Henny Helmi, Samsul Azhar
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Abstract

This study aims to determine the increase in learning outcomes of elementary school students in the combination of basic motion material in a small ball game, namely badminton service strokes through video-based learning media using powtoon. The powtoon application can be accessed online by registering first. The use of powtoon can include material with a variety of animations, can add videos, images, sounds and design customizable text colors. The final result of using powtoon can be saved automatically on youtube which everyone is easy to see. This research is a classroom action research with twenty fifth grade students as the research subject. The initial stage in this study was to conduct initial observations covering three domains, namely the affective, cognitive and psychomotor domains. The results of initial observations in the affective domain were stated to be 65% complete, cognitive 80% complete, and psychomotor 70% incomplete. So, improvements were made in the psychomotor domain in cycle 1, obtained 75% classically complete. The implication of this research is that the learning outcomes of elementary school students can be increased through learning videos using powtoon.
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基于Powtoon的学习视频,以提高小学生在后台服务中的学习效果
本研究旨在通过使用powtoon的基于视频的学习媒体,确定小学生在小球游戏中结合基本动作材料(即羽毛球发球)的学习成绩的提高。powtoon应用程序可以通过先注册在线访问。powtoon的使用可以包括具有各种动画的材料,可以添加视频、图像、声音和设计可自定义的文本颜色。使用powtoon的最终结果可以自动保存在大家都很容易看到的youtube上。本研究是一项以二十五年级学生为研究对象的课堂行动研究。本研究的初始阶段是对三个领域进行初步观察,即情感、认知和心理运动领域。情感领域的初步观察结果为65%完整,认知80%完整,心理运动70%不完整。因此,在第1周期中,在心理运动领域进行了改进,获得了75%的经典完成率。这项研究的含义是,小学生的学习成果可以通过使用powtoon的学习视频来提高。
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发文量
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审稿时长
6 weeks
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