The application of machine learning and deep learning in sport: predicting NBA players’ performance and popularity

IF 2.7 Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS Journal of Information and Telecommunication Pub Date : 2021-09-28 DOI:10.1080/24751839.2021.1977066
Nguyen Hoang Nguyen, Duy Thien An Nguyen, Bingkun Ma, Jiang Hu
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引用次数: 14

Abstract

ABSTRACT Basketball is known for the vast amount of data collected for each player, team, game, and season. As a result, basketball is an ideal domain to work on different data analysis techniques to gain useful insights. In this study, we continued our previous study published in 2020 Computational Collective Intelligence (12th International Conference, ICCCI 2020, Da Nang, Vietnam, November 30 – December 3, 2020, Proceedings) reviewing some important factors to predict players’ future performance and being selected in an All-Star game, one of the most prestigious events, of National Basket Association league. Besides traditional Machine Learning, Deep Learning is also applied in this study for prediction purpose. However, compared to traditional Machine Learning, Deep Learning’s performance is not as good for our dataset. It is understandable when our data are relatively small and structured with a few predictor variables which limited Deep Learning’s ability to deal with a vast amount of Big Data. Our final results, through both Regression and Classification Analysis, indicated that scoring is the most important factor from the primary players for any team and also basketball fan’s favourable style.
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机器学习和深度学习在体育中的应用:预测NBA球员的表现和受欢迎程度
篮球以收集每个球员、球队、比赛和赛季的大量数据而闻名。因此,篮球是研究不同数据分析技术以获得有用见解的理想领域。在本研究中,我们继续了之前发表在2020年计算集体智能(第12届国际会议,ICCCI 2020,越南岘港,2020年11月30日至12月3日,Proceedings)上的研究,回顾了预测球员未来表现和入选全明星赛的一些重要因素,全明星赛是全国篮协联赛最负盛名的赛事之一。除了传统的机器学习之外,本研究还应用了深度学习来进行预测。然而,与传统的机器学习相比,深度学习在我们的数据集上的表现并不好。当我们的数据相对较小且只有几个预测变量时,这是可以理解的,这限制了深度学习处理大量大数据的能力。通过回归和分类分析,我们的最终结果表明,得分是任何球队的主要球员最重要的因素,也是篮球迷的有利风格。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
7.50
自引率
0.00%
发文量
18
审稿时长
27 weeks
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