{"title":"Fuser. Harmonix. Windows PC, Nintendo Switch, PlayStation 4, and Xbox One. 2020","authors":"Julianne Grasso","doi":"10.1017/s1752196322000232","DOIUrl":null,"url":null,"abstract":"In 2005, game developer Harmonix rose to prominence in North America after releasing Guitar Hero. Guitar Hero allowed players to emulate live performance as the guitarist or bassist in a virtual rock band. Part of the draw of the game was its method of interaction: Instead of using the standard hand-held controller with a few buttons and a joystick, Guitar Hero used a nearly full-sized plastic guitar, with buttons placed along its neck as frets and a toggling lever on its body to imitate a strummable string. Successive variations on this game (most notably Rock Band [Harmonix, 2007] and its successors) added a microphone, plastic drum kit, and miniature keyboard, filling out this band simulation. In 2010, the game DJ Hero (FreeStyle Games, 2010) was developed as a spin-off of the Guitar Hero franchise and featured a turntable controller to simulate the remix and mashup possibilities of DJ turntablism. These games—which defined a new rhythm game genre premised on the simulation of a musical performance—were commercially and critically successful. However their popularity soon waned in the 2010s. Shared-space multiplayer gaming, the primary mode of play in these sorts of games, was more or less overtaken by online multiplayer gaming, and the significant added cost of those instrument controllers was a barrier to entry for many players. Harmonix and others nonetheless continued to develop games in the genre of music performance. In 2017, Harmonix partnered with Hasbro to capitalize on the mobile market with the game DropMix, which used physical chip-embedded cards as songs that could be scanned by a mobile device to create musical mashups. In 2020, Harmonix developed this mashup idea further into a full game, releasing their DJ Hero-style game, Fuser. Unlike prior titles, Fuser requires no additional physical objects—the game and all of its component songs and upgrades can be downloaded directly. Moreover as it is available on Windows PC, Nintendo Switch, PlayStation 4, and Xbox One, it is the most accessible major music performance game to date. Fuser lets the player become a DJ. In the main single-player “campaign,” players perform musical sets to increasingly discerning audiences at different festival-style venues. With a virtual turntable overlaid on the screen, the player “drops” discs that contain the instrumental or vocal tracks isolated from a variety of popular songs spanning several decades. For example, the player can hit one button to drop the percussion from 50 Cent’s “In Da Club,” another to add on the bass from Billie Eilish’s “bad guy,” another for the strings from Rick Astley’s “Never Gonna Give You Up,” and then yet another to layer on the vocals from Otis Redding’s “(Sittin’ On) The Dock of the Bay.” Players can also add filter effects and digital instruments atop these mixes, increasing the possibilities for musical creativity. Importantly, the game—not the player—does the work of synching the tempo and key of any track that the players wish to use. This synching works quite well, save for the occasional excruciatingly slow or tonally awkward transposition. Considering the game as a kind of mashup-creation app alone, Fuser is incredibly fun. As a DJ, I aimed to create thoughtful mixes of songs that might go together well, but then found myself nonetheless jamming along to serendipitous mixes created from a mispress of a button. With tempo and key controlled by the game, it is difficult to make something that sounds truly terrible, and thus","PeriodicalId":42557,"journal":{"name":"Journal of the Society for American Music","volume":"16 1","pages":"357 - 358"},"PeriodicalIF":0.2000,"publicationDate":"2022-07-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of the Society for American Music","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1017/s1752196322000232","RegionNum":1,"RegionCategory":"艺术学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"0","JCRName":"MUSIC","Score":null,"Total":0}
引用次数: 0
Abstract
In 2005, game developer Harmonix rose to prominence in North America after releasing Guitar Hero. Guitar Hero allowed players to emulate live performance as the guitarist or bassist in a virtual rock band. Part of the draw of the game was its method of interaction: Instead of using the standard hand-held controller with a few buttons and a joystick, Guitar Hero used a nearly full-sized plastic guitar, with buttons placed along its neck as frets and a toggling lever on its body to imitate a strummable string. Successive variations on this game (most notably Rock Band [Harmonix, 2007] and its successors) added a microphone, plastic drum kit, and miniature keyboard, filling out this band simulation. In 2010, the game DJ Hero (FreeStyle Games, 2010) was developed as a spin-off of the Guitar Hero franchise and featured a turntable controller to simulate the remix and mashup possibilities of DJ turntablism. These games—which defined a new rhythm game genre premised on the simulation of a musical performance—were commercially and critically successful. However their popularity soon waned in the 2010s. Shared-space multiplayer gaming, the primary mode of play in these sorts of games, was more or less overtaken by online multiplayer gaming, and the significant added cost of those instrument controllers was a barrier to entry for many players. Harmonix and others nonetheless continued to develop games in the genre of music performance. In 2017, Harmonix partnered with Hasbro to capitalize on the mobile market with the game DropMix, which used physical chip-embedded cards as songs that could be scanned by a mobile device to create musical mashups. In 2020, Harmonix developed this mashup idea further into a full game, releasing their DJ Hero-style game, Fuser. Unlike prior titles, Fuser requires no additional physical objects—the game and all of its component songs and upgrades can be downloaded directly. Moreover as it is available on Windows PC, Nintendo Switch, PlayStation 4, and Xbox One, it is the most accessible major music performance game to date. Fuser lets the player become a DJ. In the main single-player “campaign,” players perform musical sets to increasingly discerning audiences at different festival-style venues. With a virtual turntable overlaid on the screen, the player “drops” discs that contain the instrumental or vocal tracks isolated from a variety of popular songs spanning several decades. For example, the player can hit one button to drop the percussion from 50 Cent’s “In Da Club,” another to add on the bass from Billie Eilish’s “bad guy,” another for the strings from Rick Astley’s “Never Gonna Give You Up,” and then yet another to layer on the vocals from Otis Redding’s “(Sittin’ On) The Dock of the Bay.” Players can also add filter effects and digital instruments atop these mixes, increasing the possibilities for musical creativity. Importantly, the game—not the player—does the work of synching the tempo and key of any track that the players wish to use. This synching works quite well, save for the occasional excruciatingly slow or tonally awkward transposition. Considering the game as a kind of mashup-creation app alone, Fuser is incredibly fun. As a DJ, I aimed to create thoughtful mixes of songs that might go together well, but then found myself nonetheless jamming along to serendipitous mixes created from a mispress of a button. With tempo and key controlled by the game, it is difficult to make something that sounds truly terrible, and thus
2005年,游戏开发商Harmonix因发行《吉他英雄》而在北美声名鹊起。《吉他英雄》允许玩家在虚拟摇滚乐队中模仿吉他手或贝斯手的现场表演。这款游戏的部分吸引力在于它的互动方式:它没有使用带有几个按钮和操纵杆的标准手持控制器,而是使用了一把几乎全尺寸的塑料吉他,吉他的琴颈上放置了按钮,琴身上有一个切换杆,模仿可拨动的琴弦。这款游戏的后续版本(游戏邦注:最著名的是《摇滚乐队》及其后继者)添加了麦克风、塑料鼓包和微型键盘,以充实乐队模拟。2010年,游戏《DJ Hero》(FreeStyle Games, 2010)作为《吉他英雄》系列游戏的衍生产品被开发出来,并突出了一个转盘控制器来模拟DJ转盘的混音和混搭可能性。这些以模拟音乐表演为前提的游戏定义了一种新的节奏游戏类型,在商业和评论界都取得了成功。然而,在2010年代,它们的受欢迎程度很快下降。共享空间多人游戏,这类游戏的主要玩法模式,或多或少被在线多人游戏所取代,而这些仪器控制器的显著增加成本成为许多玩家进入这类游戏的障碍。尽管如此,Harmonix等公司仍在继续开发音乐表演题材的游戏。2017年,Harmonix与孩之宝(Hasbro)合作,利用移动市场开发了游戏DropMix,该游戏使用物理芯片嵌入卡作为歌曲,可以被移动设备扫描,以创建音乐混搭。2020年,Harmonix将这种混搭理念进一步发展成一款完整的游戏,发布了他们的DJ英雄风格游戏《Fuser》。与之前的游戏不同,《Fuser》不需要额外的物理对象——游戏及其所有组件歌曲和升级都可以直接下载。此外,由于它可以在Windows PC,任天堂Switch, PlayStation 4和Xbox One上使用,它是迄今为止最容易访问的主要音乐表演游戏。《Fuser》让玩家成为DJ。在主要的单人“战役”中,玩家在不同的节日风格的场地向越来越挑剔的观众表演音乐。屏幕上有一个虚拟的唱机转盘,播放器可以“放下”包含几十年来各种流行歌曲中分离出来的器乐或人声曲目的光盘。例如,玩家可以按下一个按钮来放下50 Cent的《In Da Club》中的打击乐,按下另一个按钮来加入Billie Eilish的《bad guy》中的贝斯,按下另一个按钮来加入Rick Astley的《Never Gonna Give You Up》中的弦乐,再按下另一个按钮来加入Otis Redding的《the Dock of the Bay》中的人声。玩家还可以在这些混音上添加滤镜效果和数字乐器,增加音乐创造力的可能性。重要的是,游戏(而不是玩家)会同步玩家想要使用的任何音轨的节奏和键。这种同步工作相当好,除了偶尔令人难以忍受的缓慢或调性尴尬的换位。考虑到这款游戏是一款混搭式的应用,《Fuser》非常有趣。作为一名DJ,我的目标是创作出一些经过深思熟虑的歌曲混合,这些歌曲可能会很好地搭配在一起,但后来我发现自己仍然会因为按错按钮而产生偶然的混合。由于节奏和键是由游戏控制的,所以很难做出听起来很糟糕的东西