Virtual Reality Versus Real-World Space: Comparing Perceptions of Brightness, Glare, Spaciousness, and Visual Acuity

IF 1.2 2区 艺术学 0 ARCHITECTURE Journal of Interior Design Pub Date : 2021-11-24 DOI:10.1111/joid.12209
Xu Jin MID, Jason Meneely MS, Nam-Kyu Park Ph.D.
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引用次数: 13

Abstract

Virtual reality (VR) headsets exhibit great potential for conducting interior design research in immersive digital settings; however, additional studies are needed to map out limitations for their use to simulate real-world settings. We investigated how participant perceptions of a single interior environment varied among a real-world space (R) and two surrogate VR spaces (one made with 360° spherical photography and one made with 360° spherical digital rendering). A total of 42 undergraduate, interior design students were randomly assigned to one of two experiments, resulting in two groups of 21 students. Each participant completed a visual acuity task and evaluated perceived brightness, glare, and spaciousness within the real-world space and one of the two surrogate VR environments. Participants reported acceptable baseline levels of perceived realism in both VR environments. There was no significant difference between the rendered-VR simulation and real-world space for brightness, glare, and spaciousness, while the photographed-VR simulation was seen as significantly brighter and glaring. Performance on the visual acuity task was significantly lower in both VR simulations than in the real-world-approximating the difference between 20/20 and 20/60 vision. Implications and strategies for effective deployment of VR simulations in interior design research are discussed.

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虚拟现实与现实世界空间:比较亮度、眩光、空间和视觉敏锐度的感知
虚拟现实(VR)耳机在沉浸式数字环境中进行室内设计研究方面显示出巨大的潜力;然而,需要更多的研究来确定它们在模拟真实世界环境时的局限性。我们调查了参与者对单一室内环境的感知如何在现实世界空间(R)和两个替代VR空间(一个由360°球形摄影制成,另一个由360°球形数字渲染制成)之间变化。共有42名本科生,室内设计专业的学生被随机分配到两个实验中的一个,得到两组21名学生。每个参与者都完成了一项视觉灵敏度任务,并评估了现实世界空间和两个替代VR环境之一的感知亮度、眩光和空间。参与者在两个虚拟现实环境中都报告了可接受的基线水平。渲染后的vr模拟与真实空间在亮度、眩光和空间感方面没有显著差异,而拍摄后的vr模拟则明显更亮、更刺眼。在两种虚拟现实模拟中,视觉灵敏度任务的表现明显低于现实世界——接近20/20和20/60视觉之间的差异。讨论了在室内设计研究中有效部署VR模拟的意义和策略。
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来源期刊
CiteScore
2.50
自引率
30.80%
发文量
24
期刊介绍: The Journal of Interior Design is a scholarly, refereed publication dedicated to issues related to the design of the interior environment. Scholarly inquiry representing the entire spectrum of interior design theory, research, education and practice is invited. Submissions are encouraged from educators, designers, anthropologists, architects, historians, psychologists, sociologists, or others interested in interior design.
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