The Plani Plant Animation Framework

Tina L. M. Derzaph, Howard J. Hamilton
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Abstract

The PLant ANImation (PLANI) framework allows a designer’s ideas and decisions about virtual plants to be guided through a structured process that results in an animation of a plant. The process proceeds by selecting relevant objects with properties from four logically grouped domains to simplify implementation. The resulting grouped objects are used as the baseline parameters for the coding process to create the virtual plant. PLANI’s construction is based on more than a thousand years of biological research, fifty years of functional-structural plant modelling, and ten years of ontology development, instantiated into an animation environment. PLANI ensures that, when designing virtual plants, a selection of objects derived from an appropriate ontology are considered, and that this selection depends on the purpose of the animation, e.g., whether it is for gaming animation, biological simulation, or film animation. The use of PLANI provides the developer with a framework that is flexible, covers a wide variety of structural, functional, and animation objects for plants, and provides classification of current computer algorithms by their applications to designing virtual plants.
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Plani Plant动画框架
PLant ANImation(PLANI)框架允许设计师对虚拟植物的想法和决策通过结构化的过程进行指导,从而产生植物的动画。该过程通过从四个逻辑分组的域中选择具有属性的相关对象来简化实现。所得到的分组对象被用作创建虚拟工厂的编码过程的基线参数。PLANI的构建基于一千多年的生物学研究、五十年的功能结构植物建模和十年的本体开发,实例化为动画环境。PLANI确保,在设计虚拟植物时,考虑从适当的本体派生的对象的选择,并且这种选择取决于动画的目的,例如,是否用于游戏动画、生物模拟或电影动画。PLANI的使用为开发人员提供了一个灵活的框架,涵盖了植物的各种结构、功能和动画对象,并根据当前计算机算法在设计虚拟植物中的应用对其进行分类。
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来源期刊
CiteScore
0.80
自引率
0.00%
发文量
4
审稿时长
>12 weeks
期刊介绍: The International Journal of Computational Geometry & Applications (IJCGA) is a quarterly journal devoted to the field of computational geometry within the framework of design and analysis of algorithms. Emphasis is placed on the computational aspects of geometric problems that arise in various fields of science and engineering including computer-aided geometry design (CAGD), computer graphics, constructive solid geometry (CSG), operations research, pattern recognition, robotics, solid modelling, VLSI routing/layout, and others. Research contributions ranging from theoretical results in algorithm design — sequential or parallel, probabilistic or randomized algorithms — to applications in the above-mentioned areas are welcome. Research findings or experiences in the implementations of geometric algorithms, such as numerical stability, and papers with a geometric flavour related to algorithms or the application areas of computational geometry are also welcome.
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