Ready Coder One: Collaborative Game Design-Based Learning on Gifted Fourth Graders’ 21st Century Skills

Q2 Social Sciences Gifted Child Today Pub Date : 2023-02-24 DOI:10.1177/10762175221149259
Mary O’Grady-Jones, Michael M. Grant
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引用次数: 2

Abstract

The purpose of this research was to describe the impact of digital game building on fourth grade gifted and talented students’ problem-solving, creativity, and collaboration skills. Increasingly, there has been a call to involve students in real-world experiences through projects that explore authentic issues using technology. Game design-based learning with its unique set of affordances may offer a path to integrating technology, computer science education, creativity, and problem-solving. Increasingly, the ability to create rather than just consume technology has gained attention linking creativity and collaboration to using coding language. In this study, data collection included student reflection journals, classroom observations, classroom video recordings, a focus group interview, and students’ games. Participants came from two GT classes (n = 45). Qualitative analysis identified five themes: overcoming challenges of group work, developing a culture of collaboration, creating narrative, and connecting science, problem-solving in Scratch’s coding environment, and reflecting on learning. Findings indicated involving gifted students in game design-based learning in science had a positive impact on student perceptions of problem-solving, creativity, and collaboration.
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Ready Coder One:基于协作游戏设计的天才四年级学生21世纪技能学习
本研究的目的是描述数字游戏构建对四年级天才学生解决问题、创造力和协作技能的影响。越来越多的人呼吁通过利用技术探索真实问题的项目,让学生参与现实世界的体验。基于游戏设计的学习及其独特的可供性可能为整合技术、计算机科学教育、创造力和解决问题提供了一条途径。创造而不仅仅是消费技术的能力越来越受到关注,将创造力和协作与使用编码语言联系起来。在这项研究中,数据收集包括学生反思日志、课堂观察、课堂录像、焦点小组访谈和学生游戏。参与者来自两个GT班(n=45)。定性分析确定了五个主题:克服小组工作的挑战,发展协作文化,创造叙事,连接科学,在Scratch的编码环境中解决问题,以及反思学习。研究结果表明,让天才学生参与基于游戏设计的科学学习对学生解决问题、创造力和协作的感知有积极影响。
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来源期刊
Gifted Child Today
Gifted Child Today Social Sciences-Education
CiteScore
2.30
自引率
0.00%
发文量
30
期刊最新文献
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