Design of An Interactive Module for Historical Building Learning Using Board Game Puzzle Based On Multi-Marker Augmented Reality

Pujo Prasetyo aji, Herman Tolle, Eko Sakti Pramukantoro
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Abstract

Augmented Reality (AR) technology is one of the new technologies that can display the virtual world into the real word. Augmented reality technology is widely applied into the educational field to help the learning process by representating an object in more realistic and detailed way. However, most of the implementations that carried out only using AR to show up an object from a single marker, even though there are still many ways on using AR functions to represent an information in more detailed and intersting ways. This study aims to develop a learning media to introduce histrorical building spesifically Indonesian Temple’s using multi-marker augmented reality. This study used ADDIE Model to develop suitable media for learning process. Based on the results of expert testing, the developed media obtained an avarage score 3,76 for media evaluation and 3,84 for material evaluation, which means the developed media was very feasible as a learning medium. Therefore, through this research we expect to provide a recommendation for AR application models using multi-marker AR method, futhermore the modules developed are intended to become information resource and learning material about historical building especially temples in Indonesia.
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基于多标记增强现实的棋牌益智历史建筑学习交互模块设计
增强现实(AR)技术是一种可以将虚拟世界显示为真实世界的新技术。增强现实技术被广泛应用于教育领域,通过以更真实、更详细的方式表示对象来帮助学习过程。然而,大多数只使用AR来显示单个标记中的对象的实现,尽管仍有许多方法可以使用AR函数以更详细和有趣的方式表示信息。本研究旨在开发一种学习媒体,利用多标记增强现实技术来介绍印尼寺庙的历史建筑。本研究采用ADDIE模型来开发适合学习过程的媒体。根据专家测试结果,开发的媒体在媒体评估和材料评估中分别获得3.76和3.84的平均分数,这意味着开发的媒体作为学习媒体是非常可行的。因此,通过本研究,我们希望为使用多标记AR方法的AR应用模型提供建议,进一步开发的模块旨在成为印尼历史建筑尤其是寺庙的信息资源和学习材料。
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审稿时长
20 weeks
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